var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
update: update
}
};
var controls;
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('grid', 'assets/pics/uv-grid-4096-ian-maclachlan.png');
}
function create ()
{
this.add.image(0, 0, 'grid').setOrigin(0);
var cursors = this.input.keyboard.createCursorKeys();
var controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
acceleration: 0.02,
drag: 0.0005,
maxSpeed: 1.0
};
controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
var cam = this.cameras.main;
cam.setBounds(0, 0, 4096, 4096);
cam.setZoom(2);
this.input.on('pointerdown', pointer => {
let p = cam.getWorldPoint(pointer.x, pointer.y);
console.log(p);
});
}
function update (time, delta)
{
controls.update(delta);
}
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create,
update: update
}
};
var controls;
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('grid', 'assets/pics/uv-grid-4096-ian-maclachlan.png');
}
function create ()
{
this.add.image(0, 0, 'grid').setOrigin(0);
var cursors = this.input.keyboard.createCursorKeys();
var controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
acceleration: 0.02,
drag: 0.0005,
maxSpeed: 1.0
};
controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
var cam = this.cameras.main;
cam.setBounds(0, 0, 4096, 4096);
cam.setZoom(2);
this.input.on('pointerdown', pointer => {
let p = cam.getWorldPoint(pointer.x, pointer.y);
console.log(p);
});
}
function update (time, delta)
{
controls.update(delta);
}