var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
},
width: 800,
height: 600
};
var shakeTime = 0;
var objects = {};
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('image', 'assets/sprites/mushroom2.png');
}
function create ()
{
objects.camera = this.cameras.add(0, 0, 400, 300);
objects.image0 = this.add.image(400, 300, 'image');
objects.image1 = this.add.image(400, 300, 'image');
objects.image2 = this.add.image(400, 300, 'image');
objects.image3 = this.add.image(400, 300, 'image');
objects.move = 0.0;
objects.camera.zoom = 0.5;
objects.camera.scrollX = 200;
objects.camera.scrollY = 150;
objects.camera.setBackgroundColor('rgba(255, 0, 0, 0.5)');
}
function update (time, delta)
{
objects.image0.x = 400 + Math.cos(objects.move) * 300;
objects.image0.y = 300 + Math.sin(objects.move * 2) * 200;
objects.image1.x = 400 + Math.sin(objects.move * 2) * 300;
objects.image1.y = 300 + Math.cos(objects.move) * 200;
objects.image2.y = 300 + Math.cos(objects.move * 2) * 400;
objects.image3.x = 400 + Math.sin(objects.move * 2) * 400;
objects.move += 0.02;
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
},
width: 800,
height: 600
};
var shakeTime = 0;
var objects = {};
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('image', 'assets/sprites/mushroom2.png');
}
function create ()
{
objects.camera = this.cameras.add(0, 0, 400, 300);
objects.image0 = this.add.image(400, 300, 'image');
objects.image1 = this.add.image(400, 300, 'image');
objects.image2 = this.add.image(400, 300, 'image');
objects.image3 = this.add.image(400, 300, 'image');
objects.move = 0.0;
objects.camera.zoom = 0.5;
objects.camera.scrollX = 200;
objects.camera.scrollY = 150;
objects.camera.setBackgroundColor('rgba(255, 0, 0, 0.5)');
}
function update (time, delta)
{
objects.image0.x = 400 + Math.cos(objects.move) * 300;
objects.image0.y = 300 + Math.sin(objects.move * 2) * 200;
objects.image1.x = 400 + Math.sin(objects.move * 2) * 300;
objects.image1.y = 300 + Math.cos(objects.move) * 200;
objects.image2.y = 300 + Math.cos(objects.move * 2) * 400;
objects.image3.x = 400 + Math.sin(objects.move * 2) * 400;
objects.move += 0.02;
}