var Demo = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function Demo ()
{
Phaser.Scene.call(this);
},
preload: function ()
{
this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
},
create: function ()
{
this.eye = this.add.image(Phaser.Math.Between(0, 800), Phaser.Math.Between(0, 600), 'eye');
},
update: function ()
{
this.eye.rotation += 0.02;
}
});
var Demo = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function Demo ()
{
Phaser.Scene.call(this);
},
preload: function ()
{
this.load.image('eye', 'assets/pics/lance-overdose-loader-eye.png');
},
create: function ()
{
this.eye = this.add.image(Phaser.Math.Between(0, 800), Phaser.Math.Between(0, 600), 'eye');
},
update: function ()
{
this.eye.rotation += 0.02;
}
});