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var MyScene = new Phaser.Class({ Extends: Phaser.Scene, initialize: function MyScene () { var config = { map: { add: '加', load: '加载' } }; Phaser.Scene.call(this, config) }, preload: function () { this.加载.image('face', 'assets/pics/bw-face.png'); }, create: function () { this.加.image(400, 300, 'face'); } }); var config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', scene: MyScene }; var game = new Phaser.Game(config);
var MyScene = new Phaser.Class({
Extends: Phaser.Scene,
initialize:
function MyScene ()
{
var config = {
map: {
add: '加',
load: '加载'
}
};
Phaser.Scene.call(this, config)
},
preload: function ()
{
this.加载.image('face', 'assets/pics/bw-face.png');
},
create: function ()
{
this.加.image(400, 300, 'face');
}
});
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: MyScene
};
var game = new Phaser.Game(config);