Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
                
            
            class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('bg', 'assets/tweens/background-crt.jpg'); } create () { this.add.image(400, 300, 'bg').setScale(0.78); this.add.text(400, 28, 'Ease Mixer').setColor('#00ff00').setFontSize(32).setShadow(2, 2).setOrigin(0.5, 0); const list1 = this.createSelectList('x', 250, 80); const list2 = this.createSelectList('y', 425, 80); const button = this.createButton(580, 80); button.addListener('click'); let easeX = 'Linear'; let easeY = 'Linear'; list1.addEventListener('change', event => { easeX = event.target.selectedOptions[0].value; graphEase(); }); list2.addEventListener('change', event => { easeY = event.target.selectedOptions[0].value; graphEase(); }); button.on('click', () => { graphEase(); }); let tween; // Draw the x/y bounds this.add.rectangle(150, 0, 1, 600, 0xe84dff).setOrigin(0, 0); this.add.rectangle(650, 0, 1, 600, 0xe84dff).setOrigin(0, 0); this.add.rectangle(0, 150, 800, 1, 0xe84dff).setOrigin(0, 0); this.add.rectangle(0, 500, 800, 1, 0xe84dff).setOrigin(0, 0); const graph = this.add.graphics(); const rect = this.add.rectangle(150, 500, 2, 2, 0x00ff00); const rt = this.add.renderTexture(400, 300, 800, 600); const graphEase = () => { if (tween) { tween.stop(); } rt.clear(); rect.setPosition(150, 500); graph.clear(); graph.lineStyle(3, 0x00ff00); graph.beginPath(); graph.moveTo(rect.x, rect.y); tween = this.tweens.add({ targets: rect, x: { value: 650, ease: easeX }, y: { value: 150, ease: easeY }, duration: 2000, onUpdate: (tween, target, key) => { if (key === 'x') { rt.draw(rect); graph.lineTo(rect.x, rect.y); } }, onComplete: () => { graph.lineTo(rect.x, rect.y); graph.stroke(); } }); } } createSelectList (id, x, y) { const eases = [ 'Linear', 'Quad.in', 'Cubic.in', 'Quart.in', 'Quint.in', 'Sine.in', 'Expo.in', 'Circ.in', 'Back.in', 'Bounce.in', 'Quad.out', 'Cubic.out', 'Quart.out', 'Quint.out', 'Sine.out', 'Expo.out', 'Circ.out', 'Back.out', 'Bounce.out', 'Quad.inOut', 'Cubic.inOut', 'Quart.inOut', 'Quint.inOut', 'Sine.inOut', 'Expo.inOut', 'Circ.inOut', 'Back.inOut', 'Bounce.inOut' ]; const div = document.createElement('div'); const list = document.createElement('select'); list.id = id; eases.forEach(ease => { const option = document.createElement('option'); option.value = ease; option.innerText = ease; list.appendChild(option); }); const label = document.createElement('label'); label.for = id; label.innerText = id; label.style = 'color: #00ff00; font: 24px Courier; padding-right: 10px'; div.appendChild(label); div.appendChild(list); this.add.dom(x, y, div); return list; } createButton (x, y) { const button = document.createElement('button'); button.innerText = 'Display'; return this.add.dom(x, y, button); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', dom: { createContainer: true }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    constructor ()
    {
        super();
    }
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('bg', 'assets/tweens/background-crt.jpg');
    }
    create ()
    {
        this.add.image(400, 300, 'bg').setScale(0.78);
        this.add.text(400, 28, 'Ease Mixer').setColor('#00ff00').setFontSize(32).setShadow(2, 2).setOrigin(0.5, 0);
        const list1 = this.createSelectList('x', 250, 80);
        const list2 = this.createSelectList('y', 425, 80);
        const button = this.createButton(580, 80);
        button.addListener('click');
        let easeX = 'Linear';
        let easeY = 'Linear';
        list1.addEventListener('change', event => {
            easeX = event.target.selectedOptions[0].value;
            graphEase();
        });
        list2.addEventListener('change', event => {
            easeY = event.target.selectedOptions[0].value;
            graphEase();
        });
        button.on('click', () => {
            graphEase();
        });
        let tween;
        //  Draw the x/y bounds
        this.add.rectangle(150, 0, 1, 600, 0xe84dff).setOrigin(0, 0);
        this.add.rectangle(650, 0, 1, 600, 0xe84dff).setOrigin(0, 0);
        this.add.rectangle(0, 150, 800, 1, 0xe84dff).setOrigin(0, 0);
        this.add.rectangle(0, 500, 800, 1, 0xe84dff).setOrigin(0, 0);
        const graph = this.add.graphics();
        const rect = this.add.rectangle(150, 500, 2, 2, 0x00ff00);
        const rt = this.add.renderTexture(400, 300, 800, 600);
        const graphEase = () => {
            if (tween)
            {
                tween.stop();
            }
            rt.clear();
            rect.setPosition(150, 500);
            graph.clear();
            graph.lineStyle(3, 0x00ff00);
            graph.beginPath();
            graph.moveTo(rect.x, rect.y);
            tween = this.tweens.add({
                targets: rect,
                x: { value: 650, ease: easeX },
                y: { value: 150, ease: easeY },
                duration: 2000,
                onUpdate: (tween, target, key) => {
                    if (key === 'x')
                    {
                        rt.draw(rect);
                        graph.lineTo(rect.x, rect.y);
                    }
                },
                onComplete: () => {
                    graph.lineTo(rect.x, rect.y);
                    graph.stroke();
                }
            });
        }
    }
    createSelectList (id, x, y)
    {
        const eases = [
            'Linear',
            'Quad.in',
            'Cubic.in',
            'Quart.in',
            'Quint.in',
            'Sine.in',
            'Expo.in',
            'Circ.in',
            'Back.in',
            'Bounce.in',
            'Quad.out',
            'Cubic.out',
            'Quart.out',
            'Quint.out',
            'Sine.out',
            'Expo.out',
            'Circ.out',
            'Back.out',
            'Bounce.out',
            'Quad.inOut',
            'Cubic.inOut',
            'Quart.inOut',
            'Quint.inOut',
            'Sine.inOut',
            'Expo.inOut',
            'Circ.inOut',
            'Back.inOut',
            'Bounce.inOut'
        ];
        const div = document.createElement('div');
        const list = document.createElement('select');
        list.id = id;
        eases.forEach(ease => {
            const option = document.createElement('option');
            option.value = ease;
            option.innerText = ease;
            list.appendChild(option);
        });
        const label = document.createElement('label');
        label.for = id;
        label.innerText = id;
        label.style = 'color: #00ff00; font: 24px Courier; padding-right: 10px';
        div.appendChild(label);
        div.appendChild(list);
        this.add.dom(x, y, div);
        return list;
    }
    createButton (x, y)
    {
        const button = document.createElement('button');
        button.innerText = 'Display';
        return this.add.dom(x, y, button);
    }
}
const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#000000',
    parent: 'phaser-example',
    dom: {
        createContainer: true
    },
    scene: Example
};
const game = new Phaser.Game(config);