Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { arrow; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('arrow', 'assets/sprites/arrow.png'); } create () { this.arrow = this.physics.add.image(400, 100, 'arrow') .setVelocity(200, 0) .setBounce(1, 1) .setCollideWorldBounds(true); } update () { this.arrow.rotation = this.arrow.body.angle; } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: false, gravity: { y: 600 } } }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
arrow;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('arrow', 'assets/sprites/arrow.png');
}
create ()
{
this.arrow = this.physics.add.image(400, 100, 'arrow')
.setVelocity(200, 0)
.setBounce(1, 1)
.setCollideWorldBounds(true);
}
update ()
{
this.arrow.rotation = this.arrow.body.angle;
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: false,
gravity: { y: 600 }
}
},
scene: Example
};
const game = new Phaser.Game(config);