Introducing Beam — Play & Create Interactive Video Shorts. Explore Beam →
var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var move = 0; var mushroom0; var mushroom1; var mushroom2; var game = new Phaser.Game(config); function preload () { this.load.atlas('atlas', 'assets/tests/fruit/veg.png', 'assets/tests/fruit/veg.json'); this.load.image('image', 'assets/sprites/mushroom2.png'); } function create () { for (var i = 0; i < 2000; i++) { var image = this.add.image(100 + Math.random() * 600, 100 + Math.random() * 400, 'atlas', 'veg0' + Math.floor(1 + Math.random() * 9)); image.depth = image.y; } mushroom0 = this.add.image(400, 300, 'image'); mushroom1 = this.add.image(400, 300, 'image'); mushroom2 = this.add.image(400, 300, 'image'); } function update () { mushroom0.x = 400 + Math.cos(move) * 200; mushroom0.y = 300 + Math.sin(move) * 200; mushroom0.depth = mushroom0.y + mushroom0.height / 2; mushroom1.x = 400 + Math.sin(-move) * 200; mushroom1.y = 300 + Math.cos(-move) * 200; mushroom1.depth = mushroom1.y + mushroom1.height / 2; mushroom2.y = 300 + Math.sin(move) * 180; mushroom2.depth = mushroom2.y + mushroom2.height / 2; move += 0.01; }
var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
}
};
var move = 0;
var mushroom0;
var mushroom1;
var mushroom2;
var game = new Phaser.Game(config);
function preload ()
{
this.load.atlas('atlas', 'assets/tests/fruit/veg.png', 'assets/tests/fruit/veg.json');
this.load.image('image', 'assets/sprites/mushroom2.png');
}
function create ()
{
for (var i = 0; i < 2000; i++)
{
var image = this.add.image(100 + Math.random() * 600, 100 + Math.random() * 400, 'atlas', 'veg0' + Math.floor(1 + Math.random() * 9));
image.depth = image.y;
}
mushroom0 = this.add.image(400, 300, 'image');
mushroom1 = this.add.image(400, 300, 'image');
mushroom2 = this.add.image(400, 300, 'image');
}
function update ()
{
mushroom0.x = 400 + Math.cos(move) * 200;
mushroom0.y = 300 + Math.sin(move) * 200;
mushroom0.depth = mushroom0.y + mushroom0.height / 2;
mushroom1.x = 400 + Math.sin(-move) * 200;
mushroom1.y = 300 + Math.cos(-move) * 200;
mushroom1.depth = mushroom1.y + mushroom1.height / 2;
mushroom2.y = 300 + Math.sin(move) * 180;
mushroom2.depth = mushroom2.y + mushroom2.height / 2;
move += 0.01;
}