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// #module import MultiColorPipeline from './assets/pipelines/MultiColor.js'; export default class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setPath('assets/tests/pipeline/'); this.load.image('cake', 'cake.png'); this.load.image('crab', 'crab.png'); this.load.image('fish', 'fish.png'); this.load.image('pudding', 'pudding.png'); } create () { const multiColorPipeline = this.renderer.pipelines.get('MultiColor'); const pudding = this.add.sprite(100, 300, 'pudding'); const crab = this.add.sprite(400, 300, 'crab').setScale(1.5); const fish = this.add.sprite(400, 300, 'fish'); const cake = this.add.sprite(700, 300, 'cake'); pudding.setPipeline(multiColorPipeline, { effect: 0, gray: 1 }); crab.setPipeline(multiColorPipeline, { effect: 1, speed: 0.01 }); fish.setPipeline(multiColorPipeline, { effect: 1, speed: 0.0005 }); cake.setPipeline(multiColorPipeline, { effect: 0, gray: 0.75 }); this.input.on('pointermove', pointer => { fish.x = pointer.worldX; fish.y = pointer.worldY; }); } } const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#0a0067', parent: 'phaser-example', scene: Example, pipeline: { 'MultiColor': MultiColorPipeline } }; let game = new Phaser.Game(config);
// #module
import MultiColorPipeline from './assets/pipelines/MultiColor.js';
export default class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setPath('assets/tests/pipeline/');
this.load.image('cake', 'cake.png');
this.load.image('crab', 'crab.png');
this.load.image('fish', 'fish.png');
this.load.image('pudding', 'pudding.png');
}
create ()
{
const multiColorPipeline = this.renderer.pipelines.get('MultiColor');
const pudding = this.add.sprite(100, 300, 'pudding');
const crab = this.add.sprite(400, 300, 'crab').setScale(1.5);
const fish = this.add.sprite(400, 300, 'fish');
const cake = this.add.sprite(700, 300, 'cake');
pudding.setPipeline(multiColorPipeline, { effect: 0, gray: 1 });
crab.setPipeline(multiColorPipeline, { effect: 1, speed: 0.01 });
fish.setPipeline(multiColorPipeline, { effect: 1, speed: 0.0005 });
cake.setPipeline(multiColorPipeline, { effect: 0, gray: 0.75 });
this.input.on('pointermove', pointer => {
fish.x = pointer.worldX;
fish.y = pointer.worldY;
});
}
}
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#0a0067',
parent: 'phaser-example',
scene: Example,
pipeline: { 'MultiColor': MultiColorPipeline }
};
let game = new Phaser.Game(config);