var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var graphics;
var rect;
var shapes;
var game = new Phaser.Game(config);
function create ()
{
graphics = this.add.graphics();
shapes = new Array(15).fill(null).map(function (nul, i)
{
return new Phaser.Geom.Circle(Phaser.Math.Between(0, 800), Phaser.Math.Between(0, 600), Phaser.Math.Between(25, 75));
});
rect = Phaser.Geom.Rectangle.Clone(this.cameras.main);
}
function update ()
{
shapes.forEach(function (shape, i) {
shape.x += (1 + 0.1 * i);
shape.y += (1 + 0.1 * i);
});
Phaser.Actions.WrapInRectangle(shapes, rect, 72);
draw();
}
function color (i)
{
return 0x001100 * (i % 15) + 0x000033 * (i % 5);
}
function draw ()
{
graphics.clear();
shapes.forEach(function (shape, i) {
graphics
.fillStyle(color(i), 0.5)
.fillCircleShape(shape);
});
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var graphics;
var rect;
var shapes;
var game = new Phaser.Game(config);
function create ()
{
graphics = this.add.graphics();
shapes = new Array(15).fill(null).map(function (nul, i)
{
return new Phaser.Geom.Circle(Phaser.Math.Between(0, 800), Phaser.Math.Between(0, 600), Phaser.Math.Between(25, 75));
});
rect = Phaser.Geom.Rectangle.Clone(this.cameras.main);
}
function update ()
{
shapes.forEach(function (shape, i) {
shape.x += (1 + 0.1 * i);
shape.y += (1 + 0.1 * i);
});
Phaser.Actions.WrapInRectangle(shapes, rect, 72);
draw();
}
function color (i)
{
return 0x001100 * (i % 15) + 0x000033 * (i % 5);
}
function draw ()
{
graphics.clear();
shapes.forEach(function (shape, i) {
graphics
.fillStyle(color(i), 0.5)
.fillCircleShape(shape);
});
}