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var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.image('orb', 'assets/sprites/orb-blue.png'); } function create () { // Create 300 sprites (they all start life at 0x0) var group = this.add.group({ key: 'orb', frameQuantity: 300 }); var triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 100, 380); // var triangle = new Phaser.Geom.Triangle.BuildRight(200, 400, 300, 200); // Randomly position the sprites within the triangle Phaser.Actions.RandomTriangle(group.getChildren(), triangle); }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('orb', 'assets/sprites/orb-blue.png');
}
function create ()
{
// Create 300 sprites (they all start life at 0x0)
var group = this.add.group({ key: 'orb', frameQuantity: 300 });
var triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 100, 380);
// var triangle = new Phaser.Geom.Triangle.BuildRight(200, 400, 300, 200);
// Randomly position the sprites within the triangle
Phaser.Actions.RandomTriangle(group.getChildren(), triangle);
}