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var config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.spritesheet('diamonds', 'assets/sprites/diamonds32x24x5.png', { frameWidth: 32, frameHeight: 24 }); } function create () { group = this.add.group({ key: 'diamonds', frame: 3, frameQuantity: 50, setXY: { x: 32, y: 32, stepX: 14 }}); // Spread out the children between the 2 given values, using the string-based property Phaser.Actions.Spread(group.getChildren(), 'alpha', 0, 1); }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.spritesheet('diamonds', 'assets/sprites/diamonds32x24x5.png', { frameWidth: 32, frameHeight: 24 });
}
function create ()
{
group = this.add.group({ key: 'diamonds', frame: 3, frameQuantity: 50, setXY: { x: 32, y: 32, stepX: 14 }});
// Spread out the children between the 2 given values, using the string-based property
Phaser.Actions.Spread(group.getChildren(), 'alpha', 0, 1);
}