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            class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json'); } create () { // Create a stack of random cards const frames = this.textures.get('cards').getFrameNames(); const x = 100; let y = 100; for (let i = 0; i < 64; i++) { const image = this.add.image(x, y, 'cards', Phaser.Math.RND.pick(frames)).setInteractive(); this.input.setDraggable(image); y += 6; } // A drop zone const zone = this.add.zone(500, 300, 300, 300).setRectangleDropZone(300, 300); // Just a visual display of the drop zone const graphics = this.add.graphics(); graphics.lineStyle(2, 0xffff00); graphics.strokeRect(zone.x - zone.input.hitArea.width / 2, zone.y - zone.input.hitArea.height / 2, zone.input.hitArea.width, zone.input.hitArea.height); this.input.on('dragstart', function (pointer, gameObject) { this.children.bringToTop(gameObject); }, this); this.input.on('drag', (pointer, gameObject, dragX, dragY) => { gameObject.x = dragX; gameObject.y = dragY; }); this.input.on('dragenter', (pointer, gameObject, dropZone) => { graphics.clear(); graphics.lineStyle(2, 0x00ffff); graphics.strokeRect(zone.x - zone.input.hitArea.width / 2, zone.y - zone.input.hitArea.height / 2, zone.input.hitArea.width, zone.input.hitArea.height); }); this.input.on('dragleave', (pointer, gameObject, dropZone) => { graphics.clear(); graphics.lineStyle(2, 0xffff00); graphics.strokeRect(zone.x - zone.input.hitArea.width / 2, zone.y - zone.input.hitArea.height / 2, zone.input.hitArea.width, zone.input.hitArea.height); }); this.input.on('drop', (pointer, gameObject, dropZone) => { gameObject.x = dropZone.x; gameObject.y = dropZone.y; gameObject.input.enabled = false; }); this.input.on('dragend', (pointer, gameObject, dropped) => { if (!dropped) { gameObject.x = gameObject.input.dragStartX; gameObject.y = gameObject.input.dragStartY; } graphics.clear(); graphics.lineStyle(2, 0xffff00); graphics.strokeRect(zone.x - zone.input.hitArea.width / 2, zone.y - zone.input.hitArea.height / 2, zone.input.hitArea.width, zone.input.hitArea.height); }); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.atlas('cards', 'assets/atlas/cards.png', 'assets/atlas/cards.json');
    }
    create ()
    {
        //  Create a stack of random cards
        const frames = this.textures.get('cards').getFrameNames();
        const x = 100;
        let y = 100;
        for (let i = 0; i < 64; i++)
        {
            const image = this.add.image(x, y, 'cards', Phaser.Math.RND.pick(frames)).setInteractive();
            this.input.setDraggable(image);
            y += 6;
        }
        //  A drop zone
        const zone = this.add.zone(500, 300, 300, 300).setRectangleDropZone(300, 300);
        //  Just a visual display of the drop zone
        const graphics = this.add.graphics();
        graphics.lineStyle(2, 0xffff00);
        graphics.strokeRect(zone.x - zone.input.hitArea.width / 2, zone.y - zone.input.hitArea.height / 2, zone.input.hitArea.width, zone.input.hitArea.height);
        this.input.on('dragstart', function (pointer, gameObject)
        {
            this.children.bringToTop(gameObject);
        }, this);
        this.input.on('drag', (pointer, gameObject, dragX, dragY) =>
        {
            gameObject.x = dragX;
            gameObject.y = dragY;
        });
        this.input.on('dragenter', (pointer, gameObject, dropZone) =>
        {
            graphics.clear();
            graphics.lineStyle(2, 0x00ffff);
            graphics.strokeRect(zone.x - zone.input.hitArea.width / 2, zone.y - zone.input.hitArea.height / 2, zone.input.hitArea.width, zone.input.hitArea.height);
        });
        this.input.on('dragleave', (pointer, gameObject, dropZone) =>
        {
            graphics.clear();
            graphics.lineStyle(2, 0xffff00);
            graphics.strokeRect(zone.x - zone.input.hitArea.width / 2, zone.y - zone.input.hitArea.height / 2, zone.input.hitArea.width, zone.input.hitArea.height);
        });
        this.input.on('drop', (pointer, gameObject, dropZone) =>
        {
            gameObject.x = dropZone.x;
            gameObject.y = dropZone.y;
            gameObject.input.enabled = false;
        });
        this.input.on('dragend', (pointer, gameObject, dropped) =>
        {
            if (!dropped)
            {
                gameObject.x = gameObject.input.dragStartX;
                gameObject.y = gameObject.input.dragStartY;
            }
            graphics.clear();
            graphics.lineStyle(2, 0xffff00);
            graphics.strokeRect(zone.x - zone.input.hitArea.width / 2, zone.y - zone.input.hitArea.height / 2, zone.input.hitArea.width, zone.input.hitArea.height);
        });
    }
}
const config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    scene: Example
};
const game = new Phaser.Game(config);