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class Example extends Phaser.Scene { block; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/block.png'); } create () { this.block = this.physics.add.image(400, 100, 'block') .setVelocity(100, 200) .setBounce(1, 1) .setCollideWorldBounds(true); this.input.setDraggable(this.block.setInteractive()); this.input.on('dragstart', (pointer, obj) => { obj.body.moves = false; }); this.input.on('drag', (pointer, obj, dragX, dragY) => { obj.setPosition(dragX, dragY); }); this.input.on('dragend', (pointer, obj) => { obj.body.moves = true; }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: true, gravity: { y: 200 } } }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
block;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('block', 'assets/sprites/block.png');
}
create ()
{
this.block = this.physics.add.image(400, 100, 'block')
.setVelocity(100, 200)
.setBounce(1, 1)
.setCollideWorldBounds(true);
this.input.setDraggable(this.block.setInteractive());
this.input.on('dragstart', (pointer, obj) =>
{
obj.body.moves = false;
});
this.input.on('drag', (pointer, obj, dragX, dragY) =>
{
obj.setPosition(dragX, dragY);
});
this.input.on('dragend', (pointer, obj) =>
{
obj.body.moves = true;
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: true,
gravity: { y: 200 }
}
},
scene: Example
};
const game = new Phaser.Game(config);