Introducing Beam — Play & Create Interactive Video Shorts. Explore Beam →
var config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: { preload: preload, create: create } }; var originalTexture; var newTexture; var context; var game = new Phaser.Game(config); function preload() { this.load.image('dude', 'assets/sprites/phaser-dude.png'); } function create() { originalTexture = this.textures.get('dude').getSourceImage(); newTexture = this.textures.createCanvas('dudeNew', originalTexture.width, originalTexture.height); context = newTexture.getSourceImage().getContext('2d'); context.drawImage(originalTexture, 0, 0); this.add.image(100, 100, 'dude'); this.add.image(200, 100, 'dudeNew'); this.time.addEvent({ delay: 500, callback: hueShift , loop: true }); } function hueShift () { var pixels = context.getImageData(0, 0, originalTexture.width, originalTexture.height); for (i = 0; i < pixels.data.length / 4; i++) { processPixel(pixels.data, i * 4, 0.1); } context.putImageData(pixels, 0, 0); newTexture.refresh(); } function processPixel (data, index, deltahue) { var r = data[index]; var g = data[index + 1]; var b = data[index + 2]; var hsv = Phaser.Display.Color.RGBToHSV(r, g, b); var h = hsv.h + deltahue; var rgb = Phaser.Display.Color.HSVToRGB(h, hsv.s, hsv.v); data[index] = rgb.r; data[index + 1] = rgb.g; data[index + 2] = rgb.b; }
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var originalTexture;
var newTexture;
var context;
var game = new Phaser.Game(config);
function preload()
{
this.load.image('dude', 'assets/sprites/phaser-dude.png');
}
function create()
{
originalTexture = this.textures.get('dude').getSourceImage();
newTexture = this.textures.createCanvas('dudeNew', originalTexture.width, originalTexture.height);
context = newTexture.getSourceImage().getContext('2d');
context.drawImage(originalTexture, 0, 0);
this.add.image(100, 100, 'dude');
this.add.image(200, 100, 'dudeNew');
this.time.addEvent({ delay: 500, callback: hueShift , loop: true });
}
function hueShift ()
{
var pixels = context.getImageData(0, 0, originalTexture.width, originalTexture.height);
for (i = 0; i < pixels.data.length / 4; i++)
{
processPixel(pixels.data, i * 4, 0.1);
}
context.putImageData(pixels, 0, 0);
newTexture.refresh();
}
function processPixel (data, index, deltahue)
{
var r = data[index];
var g = data[index + 1];
var b = data[index + 2];
var hsv = Phaser.Display.Color.RGBToHSV(r, g, b);
var h = hsv.h + deltahue;
var rgb = Phaser.Display.Color.HSVToRGB(h, hsv.s, hsv.v);
data[index] = rgb.r;
data[index + 1] = rgb.g;
data[index + 2] = rgb.b;
}