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class Example extends Phaser.Scene { graphics; points; curve; path; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.spritesheet('dragcircle', 'assets/sprites/dragcircle.png', { frameWidth: 16 }); } create () { this.path = { t: 0, vec: new Phaser.Math.Vector2() }; this.curve = new Phaser.Curves.Spline([ 20, 550, 260, 450, 300, 250, 550, 145, 745, 256 ]); this.points = this.curve.points; // Create drag-handles for each point for (let i = 0; i < this.points.length; i++) { const point = this.points[i]; const handle = this.add.image(point.x, point.y, 'dragcircle', 0).setInteractive(); handle.setData('vector', point); this.input.setDraggable(handle); } this.input.on('dragstart', (pointer, gameObject) => { gameObject.setFrame(1); }); this.input.on('drag', (pointer, gameObject, dragX, dragY) => { gameObject.x = dragX; gameObject.y = dragY; gameObject.data.get('vector').set(dragX, dragY); }); this.input.on('dragend', (pointer, gameObject) => { gameObject.setFrame(0); }); this.tweens.add({ targets: this.path, t: 1, ease: 'Sine.easeInOut', duration: 2000, yoyo: true, repeat: -1 }); this.graphics = this.add.graphics(); } update () { this.graphics.clear(); this.graphics.lineStyle(2, 0xffffff, 1); this.curve.draw(this.graphics, 64); this.curve.getPoint(this.path.t, this.path.vec); this.graphics.fillStyle(0xffff00, 1); this.graphics.fillCircle(this.path.vec.x, this.path.vec.y, 8); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
graphics;
points;
curve;
path;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.spritesheet('dragcircle', 'assets/sprites/dragcircle.png', { frameWidth: 16 });
}
create ()
{
this.path = { t: 0, vec: new Phaser.Math.Vector2() };
this.curve = new Phaser.Curves.Spline([
20, 550,
260, 450,
300, 250,
550, 145,
745, 256
]);
this.points = this.curve.points;
// Create drag-handles for each point
for (let i = 0; i < this.points.length; i++)
{
const point = this.points[i];
const handle = this.add.image(point.x, point.y, 'dragcircle', 0).setInteractive();
handle.setData('vector', point);
this.input.setDraggable(handle);
}
this.input.on('dragstart', (pointer, gameObject) =>
{
gameObject.setFrame(1);
});
this.input.on('drag', (pointer, gameObject, dragX, dragY) =>
{
gameObject.x = dragX;
gameObject.y = dragY;
gameObject.data.get('vector').set(dragX, dragY);
});
this.input.on('dragend', (pointer, gameObject) =>
{
gameObject.setFrame(0);
});
this.tweens.add({
targets: this.path,
t: 1,
ease: 'Sine.easeInOut',
duration: 2000,
yoyo: true,
repeat: -1
});
this.graphics = this.add.graphics();
}
update ()
{
this.graphics.clear();
this.graphics.lineStyle(2, 0xffffff, 1);
this.curve.draw(this.graphics, 64);
this.curve.getPoint(this.path.t, this.path.vec);
this.graphics.fillStyle(0xffff00, 1);
this.graphics.fillCircle(this.path.vec.x, this.path.vec.y, 8);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);