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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('block', 'assets/sprites/block.png'); } create () { const group = this.physics.add.group({ bounceX: 0.5, bounceY: 0.5, collideWorldBounds: true, dragX: 100, dragY: 100 }); group.create(100, 200, 'block').setVelocity(100, 200); group.create(500, 200, 'block').setVelocity(-100, -100); group.create(300, 400, 'block').setVelocity(60, 100); group.create(600, 300, 'block').setVelocity(-30, -50); this.physics.add.collider(group); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: true, gravity: { y: 200 } } }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('block', 'assets/sprites/block.png');
}
create ()
{
const group = this.physics.add.group({
bounceX: 0.5,
bounceY: 0.5,
collideWorldBounds: true,
dragX: 100,
dragY: 100
});
group.create(100, 200, 'block').setVelocity(100, 200);
group.create(500, 200, 'block').setVelocity(-100, -100);
group.create(300, 400, 'block').setVelocity(60, 100);
group.create(600, 300, 'block').setVelocity(-30, -50);
this.physics.add.collider(group);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: true,
gravity: { y: 200 }
}
},
scene: Example
};
const game = new Phaser.Game(config);