var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
parent: 'phaser-example',
backgroundColor: '#124184',
pixelArt: true,
physics: {
default: 'impact',
impact: {
maxVelocity: 300,
debug: true
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var movingBody;
var game = new Phaser.Game(config);
function preload ()
{
this.load.spritesheet('gameboy', 'assets/sprites/gameboy_seize_color_40x60.png', { frameWidth: 40, frameHeight: 60 });
}
function create ()
{
this.impact.world.setBounds();
var scalingBody = this.impact.add.image(200, 140, 'gameboy', 2).setFixedCollision().setBodyScale(3);
movingBody = this.impact.add.image(600, 200, 'gameboy', 3).setActiveCollision();
var scale = { x: 3, y: 3 };
this.tweens.add({
targets: scale,
x: 6,
y: 6,
duration: 2000,
ease: 'Linear.easeNone',
yoyo: true,
repeat: -1,
paused: false,
onUpdate: function ()
{
scalingBody.setBodyScale(scale.x, scale.y);
scalingBody.syncGameObject()
}
});
}
function update ()
{
movingBody.vel.x = -100;
}
var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
parent: 'phaser-example',
backgroundColor: '#124184',
pixelArt: true,
physics: {
default: 'impact',
impact: {
maxVelocity: 300,
debug: true
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var movingBody;
var game = new Phaser.Game(config);
function preload ()
{
this.load.spritesheet('gameboy', 'assets/sprites/gameboy_seize_color_40x60.png', { frameWidth: 40, frameHeight: 60 });
}
function create ()
{
this.impact.world.setBounds();
var scalingBody = this.impact.add.image(200, 140, 'gameboy', 2).setFixedCollision().setBodyScale(3);
movingBody = this.impact.add.image(600, 200, 'gameboy', 3).setActiveCollision();
var scale = { x: 3, y: 3 };
this.tweens.add({
targets: scale,
x: 6,
y: 6,
duration: 2000,
ease: 'Linear.easeNone',
yoyo: true,
repeat: -1,
paused: false,
onUpdate: function ()
{
scalingBody.setBodyScale(scale.x, scale.y);
scalingBody.syncGameObject()
}
});
}
function update ()
{
movingBody.vel.x = -100;
}