var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'impact'
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('block', 'assets/sprites/block.png');
}
function create ()
{
this.impact.add.image(0, 300, 'block').setVelocityX(100);
}
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'impact'
},
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('block', 'assets/sprites/block.png');
}
function create ()
{
this.impact.add.image(0, 300, 'block').setVelocityX(100);
}