Magnify Glass

var config = {
    type: Phaser.WEBGL,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    scene: {
        preload: preload,
        create: create
    }
};

var game = new Phaser.Game(config);

function preload ()
{
    this.load.image('pic', 'assets/pics/sword-art-online.jpg');
    this.load.image('magnify-out', 'assets/sprites/magnify-glass-outside.png');
    this.load.image('magnify-in', 'assets/sprites/magnify-glass-inside.png');
}

function create ()
{
    this.add.image(400, 300, 'pic').setTint(0x2d2d2d);

    //  The scale creates a slight magnification effect
    var pic = this.add.image(400, 300, 'pic').setScale(1.02);

    var lense = this.make.sprite({
        x: 400,
        y: 300,
        key: 'magnify-in',
        add: false
    });

    pic.mask = new Phaser.Display.Masks.BitmapMask(this, lense);

    var magnify = this.add.image(400, 300, 'magnify-out');

    this.input.on('pointermove', function (pointer) {

        lense.x = pointer.x;
        lense.y = pointer.y;

        magnify.x = pointer.x;
        magnify.y = pointer.y;

    });
}