var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('bg', 'assets/pics/swirl1.jpg');
this.load.image('morty', 'assets/pics/morty.png');
}
function create ()
{
this.add.image(400, 300, 'bg');
var image1 = this.add.image(200, 300, 'morty');
var image2 = this.add.image(400, 300, 'morty');
var image3 = this.add.image(600, 300, 'morty');
image2.setTint(0xff0000);
image2.setAlpha(0.5);
// image3.setTintFill(0xff0000, 0xff0000, 0xffff00, 0xffff00);
// image3.setTintFill(0xff0000);
image3.setTintFill(0xffffff);
image3.setAlpha(0.5);
}
var config = {
type: Phaser.WEBGL,
parent: 'phaser-example',
width: 800,
height: 600,
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('bg', 'assets/pics/swirl1.jpg');
this.load.image('morty', 'assets/pics/morty.png');
}
function create ()
{
this.add.image(400, 300, 'bg');
var image1 = this.add.image(200, 300, 'morty');
var image2 = this.add.image(400, 300, 'morty');
var image3 = this.add.image(600, 300, 'morty');
image2.setTint(0xff0000);
image2.setAlpha(0.5);
// image3.setTintFill(0xff0000, 0xff0000, 0xffff00, 0xffff00);
// image3.setTintFill(0xff0000);
image3.setTintFill(0xffffff);
image3.setAlpha(0.5);
}