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var config = { type: Phaser.WEBGL, width: 800, height: 600, parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.image('turkey', 'assets/pics/turkey-1985086.jpg'); } function create () { // WebGL only: var gl = this.sys.game.renderer.gl; var renderer = this.sys.game.renderer; var modeIndex = renderer.addBlendMode([ gl.ZERO, gl.SRC_COLOR ], gl.FUNC_ADD); var graphics = this.add.graphics(); var color = 0xffffff; var alpha = 1; graphics.fillStyle(color, alpha); graphics.fillCircle(400, 300, 256); this.add.image(400, 300, 'turkey').setBlendMode(modeIndex); }
var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('turkey', 'assets/pics/turkey-1985086.jpg');
}
function create ()
{
// WebGL only:
var gl = this.sys.game.renderer.gl;
var renderer = this.sys.game.renderer;
var modeIndex = renderer.addBlendMode([ gl.ZERO, gl.SRC_COLOR ], gl.FUNC_ADD);
var graphics = this.add.graphics();
var color = 0xffffff;
var alpha = 1;
graphics.fillStyle(color, alpha);
graphics.fillCircle(400, 300, 256);
this.add.image(400, 300, 'turkey').setBlendMode(modeIndex);
}