var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('turkey', 'assets/pics/turkey-1985086.jpg');
}
function create ()
{
// WebGL only:
var gl = this.sys.game.renderer.gl;
var renderer = this.sys.game.renderer;
var modeIndex = renderer.addBlendMode([ gl.ZERO, gl.SRC_COLOR ], gl.FUNC_ADD);
var graphics = this.add.graphics();
var color = 0xffffff;
var alpha = 1;
graphics.fillStyle(color, alpha);
graphics.fillCircle(400, 300, 256);
this.add.image(400, 300, 'turkey').setBlendMode(modeIndex);
}
var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
parent: 'phaser-example',
scene: {
preload: preload,
create: create
}
};
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('turkey', 'assets/pics/turkey-1985086.jpg');
}
function create ()
{
// WebGL only:
var gl = this.sys.game.renderer.gl;
var renderer = this.sys.game.renderer;
var modeIndex = renderer.addBlendMode([ gl.ZERO, gl.SRC_COLOR ], gl.FUNC_ADD);
var graphics = this.add.graphics();
var color = 0xffffff;
var alpha = 1;
graphics.fillStyle(color, alpha);
graphics.fillCircle(400, 300, 256);
this.add.image(400, 300, 'turkey').setBlendMode(modeIndex);
}