var sceneConfig = {
create: create,
pack: {
files: [
{ type: 'atlas', key: 'megaset', textureURL: 'assets/atlas/megaset-0.png', atlasURL: 'assets/atlas/megaset-0.json'}
]
}
};
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: sceneConfig
};
var game = new Phaser.Game(config);
function create ()
{
var atlasTexture = this.textures.get('megaset');
var frames = atlasTexture.getFrameNames();
for (var i = 0; i < frames.length; i++)
{
var x = Phaser.Math.Between(0, 800);
var y = Phaser.Math.Between(0, 600);
this.add.image(x, y, 'megaset', frames[i]);
}
}
var sceneConfig = {
create: create,
pack: {
files: [
{ type: 'atlas', key: 'megaset', textureURL: 'assets/atlas/megaset-0.png', atlasURL: 'assets/atlas/megaset-0.json'}
]
}
};
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
scene: sceneConfig
};
var game = new Phaser.Game(config);
function create ()
{
var atlasTexture = this.textures.get('megaset');
var frames = atlasTexture.getFrameNames();
for (var i = 0; i < frames.length; i++)
{
var x = Phaser.Math.Between(0, 800);
var y = Phaser.Math.Between(0, 600);
this.add.image(x, y, 'megaset', frames[i]);
}
}