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class Example extends Phaser.Scene { create () { const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0xaaaa00 } }); const triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 25, 300); const points = Phaser.Geom.Triangle.Decompose(triangle); let angle = 0; while (angle < Math.PI * 2) { Phaser.Geom.Triangle.Offset(triangle, Math.cos(angle) * 15, Math.sin(angle) * 15); Phaser.Geom.Triangle.Rotate(triangle, Math.PI / 20); Phaser.Geom.Triangle.Decompose(triangle, points); angle += Math.PI / 20; } graphics.strokePoints(points); } } const config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
create ()
{
const graphics = this.add.graphics({ lineStyle: { width: 2, color: 0xaaaa00 } });
const triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 25, 300);
const points = Phaser.Geom.Triangle.Decompose(triangle);
let angle = 0;
while (angle < Math.PI * 2)
{
Phaser.Geom.Triangle.Offset(triangle, Math.cos(angle) * 15, Math.sin(angle) * 15);
Phaser.Geom.Triangle.Rotate(triangle, Math.PI / 20);
Phaser.Geom.Triangle.Decompose(triangle, points);
angle += Math.PI / 20;
}
graphics.strokePoints(points);
}
}
const config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);