Introducing Beam — Play & Create Interactive Video Shorts. Explore Beam →
var config = { type: Phaser.CANVAS, parent: 'phaser-example', pixelArt: true, width: 640, height: 480, scene: { preload: preload, create: create, update: update } }; var dynamic = null; var value = 0; var s = { y: -32 }; var game = new Phaser.Game(config); function preload() { this.load.image('knighthawks', 'assets/fonts/retro/knight3.png'); this.load.image('1984', 'assets/pics/1984-nocooper-space.png'); this.load.image('contra', 'assets/pics/contra1.png'); } function create() { this.add.image(0, 0, '1984').setOrigin(0).setScale(2); var config = { image: 'knighthawks', width: 31, height: 25, chars: Phaser.GameObjects.RetroFont.TEXT_SET6, charsPerRow: 10, spacing: { x: 1, y: 1 } }; this.cache.bitmapFont.add('knighthawks', Phaser.GameObjects.RetroFont.Parse(this, config)); dynamic = this.add.dynamicBitmapText(0, 100, 'knighthawks', ' PHASER 3 IS IN THE HOUSE'); dynamic.setSize(320, 100); dynamic.setScale(2); dynamic.setDisplayCallback(textCallback); this.tweens.add({ targets: s, duration: 500, y: 32, ease: 'Sine.easeInOut', repeat: -1, yoyo: true }); this.add.image(640, 400, 'contra').setOrigin(1).setScale(2); } // data = { index: index, charCode: charCode, x: x, y: y, scaleX: scaleX, scaleY: scaleY, data: Object } function textCallback (data) { data.y += 32 + s.y * Math.sin(data.index); return data; } function update (time, delta) { dynamic.scrollX += 0.15 * delta; if (dynamic.scrollX > 1300) { dynamic.scrollX = 0; } }
var config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
pixelArt: true,
width: 640,
height: 480,
scene: {
preload: preload,
create: create,
update: update
}
};
var dynamic = null;
var value = 0;
var s = {
y: -32
};
var game = new Phaser.Game(config);
function preload()
{
this.load.image('knighthawks', 'assets/fonts/retro/knight3.png');
this.load.image('1984', 'assets/pics/1984-nocooper-space.png');
this.load.image('contra', 'assets/pics/contra1.png');
}
function create()
{
this.add.image(0, 0, '1984').setOrigin(0).setScale(2);
var config = {
image: 'knighthawks',
width: 31,
height: 25,
chars: Phaser.GameObjects.RetroFont.TEXT_SET6,
charsPerRow: 10,
spacing: { x: 1, y: 1 }
};
this.cache.bitmapFont.add('knighthawks', Phaser.GameObjects.RetroFont.Parse(this, config));
dynamic = this.add.dynamicBitmapText(0, 100, 'knighthawks', ' PHASER 3 IS IN THE HOUSE');
dynamic.setSize(320, 100);
dynamic.setScale(2);
dynamic.setDisplayCallback(textCallback);
this.tweens.add({
targets: s,
duration: 500,
y: 32,
ease: 'Sine.easeInOut',
repeat: -1,
yoyo: true
});
this.add.image(640, 400, 'contra').setOrigin(1).setScale(2);
}
// data = { index: index, charCode: charCode, x: x, y: y, scaleX: scaleX, scaleY: scaleY, data: Object }
function textCallback (data)
{
data.y += 32 + s.y * Math.sin(data.index);
return data;
}
function update (time, delta)
{
dynamic.scrollX += 0.15 * delta;
if (dynamic.scrollX > 1300)
{
dynamic.scrollX = 0;
}
}