Canvas Text

var config = {
    type: Phaser.CANVAS,
    parent: 'phaser-example',
    backgroundColor: '#2d2d2d',
    roundPixels: true,
    scene: {
        preload: preload,
        create: create,
        update: update
    }
};

var controls;

var game = new Phaser.Game(config);

function preload()
{
    this.load.bitmapFont('ice', 'assets/fonts/bitmap/iceicebaby.png', 'assets/fonts/bitmap/iceicebaby.xml');
}

function create() 
{
    var sf = 1 / 16;

    for (var i = 0; i < 16; i++)
    {
        this.add.dynamicBitmapText(200, 300, 'ice', 'Phaser 3', 128).setScrollFactor(sf * i);
    }

    var cursors = this.input.keyboard.createCursorKeys();

    var controlConfig = {
        camera: this.cameras.main,
        left: cursors.left,
        right: cursors.right,
        up: cursors.up,
        down: cursors.down,
        zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
        zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
        acceleration: 0.03,
        drag: 0.0005,
        maxSpeed: 0.5
    };

    controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
}

function update (time, delta)
{
    controls.update(delta);
}