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var config = { type: Phaser.CANVAS, parent: 'phaser-example', backgroundColor: '#2d2d2d', roundPixels: true, scene: { preload: preload, create: create, update: update } }; var controls; var game = new Phaser.Game(config); function preload() { this.load.bitmapFont('ice', 'assets/fonts/bitmap/iceicebaby.png', 'assets/fonts/bitmap/iceicebaby.xml'); } function create() { var sf = 1 / 16; for (var i = 0; i < 16; i++) { this.add.dynamicBitmapText(200, 300, 'ice', 'Phaser 3', 128).setScrollFactor(sf * i); } var cursors = this.input.keyboard.createCursorKeys(); var controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q), zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E), acceleration: 0.03, drag: 0.0005, maxSpeed: 0.5 }; controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); } function update (time, delta) { controls.update(delta); }
var config = {
type: Phaser.CANVAS,
parent: 'phaser-example',
backgroundColor: '#2d2d2d',
roundPixels: true,
scene: {
preload: preload,
create: create,
update: update
}
};
var controls;
var game = new Phaser.Game(config);
function preload()
{
this.load.bitmapFont('ice', 'assets/fonts/bitmap/iceicebaby.png', 'assets/fonts/bitmap/iceicebaby.xml');
}
function create()
{
var sf = 1 / 16;
for (var i = 0; i < 16; i++)
{
this.add.dynamicBitmapText(200, 300, 'ice', 'Phaser 3', 128).setScrollFactor(sf * i);
}
var cursors = this.input.keyboard.createCursorKeys();
var controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
acceleration: 0.03,
drag: 0.0005,
maxSpeed: 0.5
};
controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
}
function update (time, delta)
{
controls.update(delta);
}