Blitter Camera Test

var config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    width: 800,
    height: 600,
    scene: {
        preload: preload,
        create: create,
        update: update
    }
};

var controls;

var game = new Phaser.Game(config);

function preload ()
{
    this.load.spritesheet('bobs', 'assets/sprites/bobs-by-cleathley.png', { frameWidth: 32, frameHeight: 32 });
}

function create ()
{
    var blitter = this.add.blitter(0, 0, 'bobs');

    //  Create a load of bobs aligned in a grid
    for (var y = 0; y < 100; y++)
    {
        for (var x = 0; x < 100; x++)
        {
            blitter.create(x * 32, y * 32, Phaser.Math.Between(0, 399));
        }
    }

    var cursors = this.input.keyboard.createCursorKeys();

    var controlConfig = {
        camera: this.cameras.main,
        left: cursors.left,
        right: cursors.right,
        up: cursors.up,
        down: cursors.down,
        zoomIn: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q),
        zoomOut: this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E),
        acceleration: 0.06,
        drag: 0.0005,
        maxSpeed: 1.0
    };

    controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
}

function update (time, delta)
{
    controls.update(delta);
}