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class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('clown', 'assets/sprites/clown.png'); this.load.image('monitor', 'assets/demoscene/monitor.png'); this.load.image('sky', 'assets/skies/space2.png'); this.load.spritesheet('ball', 'assets/sprites/balls.png', { frameWidth: 17, frameHeight: 17 }); } create () { this.add.image(400, 300, 'sky'); // Balls in the default world bounds const balls = this.physics.add.group({ key: 'ball', frame: [ 0, 1, 2, 3, 4 ], frameQuantity: 10, bounceX: 1, bounceY: 1, collideWorldBounds: true, velocityX: 100, velocityY: 100 }); Phaser.Actions.RandomRectangle(balls.getChildren(), this.physics.world.bounds); this.add.image(400, 300, 'monitor'); // Clown in smaller bounds const clown = this.physics.add.image(400, 300, 'clown') .setCollideWorldBounds(true, 1, 1) .setVelocity(100, -100); clown.body.setBoundsRectangle(new Phaser.Geom.Rectangle(254, 186, 292, 210)); } } const config = { type: Phaser.AUTO, width: 800, height: 600, parent: 'phaser-example', physics: { default: 'arcade', arcade: { debug: false, gravity: { y: 200 } } }, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('clown', 'assets/sprites/clown.png');
this.load.image('monitor', 'assets/demoscene/monitor.png');
this.load.image('sky', 'assets/skies/space2.png');
this.load.spritesheet('ball', 'assets/sprites/balls.png', { frameWidth: 17, frameHeight: 17 });
}
create ()
{
this.add.image(400, 300, 'sky');
// Balls in the default world bounds
const balls = this.physics.add.group({
key: 'ball',
frame: [ 0, 1, 2, 3, 4 ],
frameQuantity: 10,
bounceX: 1,
bounceY: 1,
collideWorldBounds: true,
velocityX: 100,
velocityY: 100
});
Phaser.Actions.RandomRectangle(balls.getChildren(), this.physics.world.bounds);
this.add.image(400, 300, 'monitor');
// Clown in smaller bounds
const clown = this.physics.add.image(400, 300, 'clown')
.setCollideWorldBounds(true, 1, 1)
.setVelocity(100, -100);
clown.body.setBoundsRectangle(new Phaser.Geom.Rectangle(254, 186, 292, 210));
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
parent: 'phaser-example',
physics: {
default: 'arcade',
arcade: {
debug: false,
gravity: { y: 200 }
}
},
scene: Example
};
const game = new Phaser.Game(config);