Introducing Beam — Play & Create Interactive Video Shorts. Explore Beam →
var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var image; var text; var timedEvent; var game = new Phaser.Game(config); function preload () { this.load.image('einstein', 'assets/pics/ra-einstein.png'); } function create () { image = this.add.image(400, 300, 'einstein'); text = this.add.text(32, 32); timedEvent = new Phaser.Time.TimerEvent({ delay: 4000 }); this.time.addEvent(timedEvent); this.input.on('pointerdown', () => { this.time.addEvent(timedEvent); }, this); } function update () { var progress = timedEvent.getProgress(); text.setText([ 'Click to restart the Timer', 'Event.progress: ' + progress.toString().substr(0, 4) ]); image.setAngle(progress * 20); }
var config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
}
};
var image;
var text;
var timedEvent;
var game = new Phaser.Game(config);
function preload ()
{
this.load.image('einstein', 'assets/pics/ra-einstein.png');
}
function create ()
{
image = this.add.image(400, 300, 'einstein');
text = this.add.text(32, 32);
timedEvent = new Phaser.Time.TimerEvent({ delay: 4000 });
this.time.addEvent(timedEvent);
this.input.on('pointerdown', () => {
this.time.addEvent(timedEvent);
}, this);
}
function update ()
{
var progress = timedEvent.getProgress();
text.setText([
'Click to restart the Timer',
'Event.progress: ' + progress.toString().substr(0, 4)
]);
image.setAngle(progress * 20);
}