Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('lemming', 'assets/sprites/lemming.png'); } create () { // Our container const container = this.add.container(400, 300); // Add some sprites - positions are relative to the Container x/y const sprite0 = this.add.sprite(0, 0, 'lemming'); const sprite1 = this.add.sprite(-100, -100, 'lemming'); const sprite2 = this.add.sprite(100, -100, 'lemming'); const sprite3 = this.add.sprite(100, 100, 'lemming'); const sprite4 = this.add.sprite(-100, 100, 'lemming'); container.add(sprite0); container.add(sprite1); container.add(sprite2); container.add(sprite3); container.add(sprite4); // You could also pass them in as an array, to save doing them one by one this.tweens.add({ targets: container, angle: 360, duration: 6000, yoyo: true, repeat: -1 }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#010101', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('lemming', 'assets/sprites/lemming.png');
}
create ()
{
// Our container
const container = this.add.container(400, 300);
// Add some sprites - positions are relative to the Container x/y
const sprite0 = this.add.sprite(0, 0, 'lemming');
const sprite1 = this.add.sprite(-100, -100, 'lemming');
const sprite2 = this.add.sprite(100, -100, 'lemming');
const sprite3 = this.add.sprite(100, 100, 'lemming');
const sprite4 = this.add.sprite(-100, 100, 'lemming');
container.add(sprite0);
container.add(sprite1);
container.add(sprite2);
container.add(sprite3);
container.add(sprite4);
// You could also pass them in as an array, to save doing them one by one
this.tweens.add({
targets: container,
angle: 360,
duration: 6000,
yoyo: true,
repeat: -1
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#010101',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);