Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('block', 'assets/sprites/block.png'); } create () { this.add.image(100, 100, 'block').setAlpha(0.3); const image = this.add.image(100, 100, 'block'); this.text = this.add.text(32, 32); this.timeline = this.tweens.timeline({ tweens: [{ targets: image, x: 600, ease: 'Power1', duration: 1000 }, { targets: image, y: 500, ease: 'Power1', duration: 1000 }, { targets: image, x: 100, ease: 'Power1', duration: 1000 }, { targets: image, y: 100, ease: 'Power1', duration: 1000 }] }); } update () { const data = this.timeline.data; this.text.setText([ 'Tween 1 - ' + data[0].calculatedOffset + ' - ' + data[0].progress + ' - ' + data[0].countdown, 'Tween 2 - ' + data[1].calculatedOffset + ' - ' + data[1].progress + ' - ' + data[1].countdown, 'Tween 3 - ' + data[2].calculatedOffset + ' - ' + data[2].progress + ' - ' + data[2].countdown, 'Tween 4 - ' + data[3].calculatedOffset + ' - ' + data[3].progress + ' - ' + data[3].countdown ]); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('block', 'assets/sprites/block.png');
}
create ()
{
this.add.image(100, 100, 'block').setAlpha(0.3);
const image = this.add.image(100, 100, 'block');
this.text = this.add.text(32, 32);
this.timeline = this.tweens.timeline({
tweens: [{
targets: image,
x: 600,
ease: 'Power1',
duration: 1000
},
{
targets: image,
y: 500,
ease: 'Power1',
duration: 1000
},
{
targets: image,
x: 100,
ease: 'Power1',
duration: 1000
},
{
targets: image,
y: 100,
ease: 'Power1',
duration: 1000
}]
});
}
update ()
{
const data = this.timeline.data;
this.text.setText([
'Tween 1 - ' + data[0].calculatedOffset + ' - ' + data[0].progress + ' - ' + data[0].countdown,
'Tween 2 - ' + data[1].calculatedOffset + ' - ' + data[1].progress + ' - ' + data[1].countdown,
'Tween 3 - ' + data[2].calculatedOffset + ' - ' + data[2].progress + ' - ' + data[2].countdown,
'Tween 4 - ' + data[3].calculatedOffset + ' - ' + data[3].progress + ' - ' + data[3].countdown
]);
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);