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            var config = { type: Phaser.WEBGL, width: 768, height: 576, parent: 'phaser-example', scene: { preload: preload, create: create } }; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('block', 'assets/sprites/checkerboard.png'); } function create () { var blocks = this.add.group({ key: 'block', repeat: 107 }); Phaser.Actions.GridAlign(blocks.getChildren(), { width: 12, height: 9, cellWidth: 64, cellHeight: 64, x: 32, y: 32 }); var a = [ 0, 90, 180, 270 ]; blocks.children.iterate(function (child) { child.angle = Phaser.Math.RND.pick(a); this.tweens.add({ targets: child, ease: 'Power1', duration: 250, delay: (Math.random() * 6000), repeatDelay: 3000 + (Math.random() * 6000), repeat: -1, angle: { getEnd: function (target, key, value) { var a = 90; if (Math.random() > 0.5) { a = 180; } if (Math.random() > 0.5) { return target.angle + a; } else { return target.angle - a; } }, getStart: function (target, key, value) { return target.angle; } } }); }, this); }
var config = {
    type: Phaser.WEBGL,
    width: 768,
    height: 576,
    parent: 'phaser-example',
    scene: {
        preload: preload,
        create: create
    }
};
var game = new Phaser.Game(config);
function preload ()
{
        this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
    this.load.image('block', 'assets/sprites/checkerboard.png');
}
function create ()
{
    var blocks = this.add.group({ key: 'block', repeat: 107 });
    Phaser.Actions.GridAlign(blocks.getChildren(), {
        width: 12,
        height: 9,
        cellWidth: 64,
        cellHeight: 64,
        x: 32,
        y: 32
    });
    var a = [ 0, 90, 180, 270 ];
    blocks.children.iterate(function (child) {
        child.angle = Phaser.Math.RND.pick(a);
        this.tweens.add({
            targets: child,
            ease: 'Power1',
            duration: 250,
            delay: (Math.random() * 6000),
            repeatDelay: 3000 + (Math.random() * 6000),
            repeat: -1,
            angle: {
                getEnd: function (target, key, value)
                {
                    var a = 90;
                    if (Math.random() > 0.5)
                    {
                        a = 180;
                    }
                    if (Math.random() > 0.5)
                    {
                        return target.angle + a;
                    }
                    else
                    {
                        return target.angle - a;
                    }
                },
                getStart: function (target, key, value)
                {
                    return target.angle;
                }
            }
        });
    }, this);
}