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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.atlas('zombie', 'assets/tests/zombie-no-pivot.png', 'assets/tests/zombie-no-pivot.json'); } create () { // Here we just pass the texture atlas key to `create` and it will extract all frames // from within it, numerically sorting them for the animation. this.anims.create({ key: 'walk', frames: 'zombie', frameRate: 12, repeat: -1 }); this.add.sprite(400, 300).play('walk'); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', pixelArt: true, width: 800, height: 600, scene: [ Example ] }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.atlas('zombie', 'assets/tests/zombie-no-pivot.png', 'assets/tests/zombie-no-pivot.json');
}
create ()
{
// Here we just pass the texture atlas key to `create` and it will extract all frames
// from within it, numerically sorting them for the animation.
this.anims.create({
key: 'walk',
frames: 'zombie',
frameRate: 12,
repeat: -1
});
this.add.sprite(400, 300).play('walk');
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
pixelArt: true,
width: 800,
height: 600,
scene: [ Example ]
};
const game = new Phaser.Game(config);