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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('spaceman', 'assets/sprites/exocet_spaceman.png'); this.load.image('bunny', 'assets/sprites/bunny.png'); this.load.image('elephant', 'assets/sprites/elephant.png'); this.load.image('logo', 'assets/sprites/phaser3-logo-small.png'); } create () { const layer = this.add.layer(); console.log(layer); // These 3 sprites are in the Layer layer.add(this.make.sprite({ x: 150, y: 300, key: 'spaceman'}, false)); layer.add(this.make.sprite({ x: 400, y: 300, key: 'bunny'}, false)); layer.add(this.make.sprite({ x: 650, y: 300, key: 'elephant'}, false)); // And this one is not this.add.sprite(400, 50, 'logo'); this.input.on('pointerdown', () => { layer.visible = !layer.visible; }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('spaceman', 'assets/sprites/exocet_spaceman.png');
this.load.image('bunny', 'assets/sprites/bunny.png');
this.load.image('elephant', 'assets/sprites/elephant.png');
this.load.image('logo', 'assets/sprites/phaser3-logo-small.png');
}
create ()
{
const layer = this.add.layer();
console.log(layer);
// These 3 sprites are in the Layer
layer.add(this.make.sprite({ x: 150, y: 300, key: 'spaceman'}, false));
layer.add(this.make.sprite({ x: 400, y: 300, key: 'bunny'}, false));
layer.add(this.make.sprite({ x: 650, y: 300, key: 'elephant'}, false));
// And this one is not
this.add.sprite(400, 50, 'logo');
this.input.on('pointerdown', () => {
layer.visible = !layer.visible;
});
}
}
const config = {
type: Phaser.AUTO,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
scene: Example
};
const game = new Phaser.Game(config);