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class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('pic', 'assets/pics/a-new-link-to-the-past-by-ptimm.jpg'); this.load.image('logo', 'assets/sprites/phaser3-logo.png'); } create () { this.add.image(400, 300, 'pic'); const logo = this.add.image(400, 200, 'logo') .setVisible(false); // Let's show the logo when the camera shakes, and hide it when it completes this.cameras.main.on('camerashakestart', function () { logo.setVisible(true); }); this.cameras.main.on('camerashakecomplete', function () { logo.setVisible(false); }); // Every time you click, shake the camera this.input.on('pointerdown', function () { this.cameras.main.shake(500); }, this); } } const config = { type: Phaser.AUTO, parent: 'phaser-example', width: 800, height: 600, scene: [ Example ] }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('pic', 'assets/pics/a-new-link-to-the-past-by-ptimm.jpg');
this.load.image('logo', 'assets/sprites/phaser3-logo.png');
}
create ()
{
this.add.image(400, 300, 'pic');
const logo = this.add.image(400, 200, 'logo')
.setVisible(false);
// Let's show the logo when the camera shakes, and hide it when it completes
this.cameras.main.on('camerashakestart', function () {
logo.setVisible(true);
});
this.cameras.main.on('camerashakecomplete', function () {
logo.setVisible(false);
});
// Every time you click, shake the camera
this.input.on('pointerdown', function () {
this.cameras.main.shake(500);
}, this);
}
}
const config = {
type: Phaser.AUTO,
parent: 'phaser-example',
width: 800,
height: 600,
scene: [ Example ]
};
const game = new Phaser.Game(config);