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            var SceneA = new Phaser.Class({ Extends: Phaser.Scene, initialize: function SceneA () { Phaser.Scene.call(this, { key: 'sceneA' }); }, preload: function () { this.load.image('face', 'assets/pics/bw-face.png'); }, create: function () { this.add.sprite(400, 300, 'face').setAlpha(0.2); this.input.once('pointerdown', function () { console.log('From SceneA to SceneB'); this.scene.start('sceneB'); }, this); } }); var SceneB = new Phaser.Class({ Extends: Phaser.Scene, initialize: function SceneB () { Phaser.Scene.call(this, { key: 'sceneB' }); }, preload: function () { this.load.image('arrow', 'assets/sprites/longarrow.png'); }, create: function () { this.arrow = this.add.sprite(400, 300, 'arrow').setOrigin(0, 0.5); this.input.once('pointerdown', function (event) { console.log('From SceneB to SceneC'); this.scene.start('sceneC'); }, this); }, update: function (time, delta) { this.arrow.rotation += 0.01; } }); var SceneC = new Phaser.Class({ Extends: Phaser.Scene, initialize: function SceneC () { Phaser.Scene.call(this, { key: 'sceneC' }); }, preload: function () { this.load.image('mech', 'assets/pics/titan-mech.png'); }, create: function () { this.add.sprite(Phaser.Math.Between(0, 800), 300, 'mech'); this.input.once('pointerdown', function (event) { console.log('From SceneC to SceneA'); this.scene.start('sceneA'); }, this); } }); var config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: [ SceneA, SceneB, SceneC ] }; var game = new Phaser.Game(config);
var SceneA = new Phaser.Class({
    Extends: Phaser.Scene,
    initialize:
    function SceneA ()
    {
        Phaser.Scene.call(this, { key: 'sceneA' });
    },
    preload: function ()
    {
        this.load.image('face', 'assets/pics/bw-face.png');
    },
    create: function ()
    {
        this.add.sprite(400, 300, 'face').setAlpha(0.2);
        this.input.once('pointerdown', function () {
            console.log('From SceneA to SceneB');
            this.scene.start('sceneB');
        }, this);
    }
});
var SceneB = new Phaser.Class({
    Extends: Phaser.Scene,
    initialize:
    function SceneB ()
    {
        Phaser.Scene.call(this, { key: 'sceneB' });
    },
    preload: function ()
    {
        this.load.image('arrow', 'assets/sprites/longarrow.png');
    },
    create: function ()
    {
        this.arrow = this.add.sprite(400, 300, 'arrow').setOrigin(0, 0.5);
        this.input.once('pointerdown', function (event) {
            console.log('From SceneB to SceneC');
            this.scene.start('sceneC');
        }, this);
    },
    update: function (time, delta)
    {
        this.arrow.rotation += 0.01;
    }
});
var SceneC = new Phaser.Class({
    Extends: Phaser.Scene,
    initialize:
    function SceneC ()
    {
        Phaser.Scene.call(this, { key: 'sceneC' });
    },
    preload: function ()
    {
        this.load.image('mech', 'assets/pics/titan-mech.png');
    },
    create: function ()
    {
        this.add.sprite(Phaser.Math.Between(0, 800), 300, 'mech');
        this.input.once('pointerdown', function (event) {
            console.log('From SceneC to SceneA');
            this.scene.start('sceneA');
        }, this);
    }
});
var config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#000000',
    parent: 'phaser-example',
    scene: [ SceneA, SceneB, SceneC ]
};
var game = new Phaser.Game(config);