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            class Example extends Phaser.Scene { preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.spritesheet('fantasy-tiles', 'assets/tilemaps/tiles/fantasy-tiles.png', { frameWidth: 64 }); this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/create from tiles.json'); } create () { const map = this.add.tilemap('map'); const tiles = map.addTilesetImage('fantasy-tiles'); const layer = map.createLayer('Tile Layer 1', tiles); // Because we have loaded the tileset as a spritesheet, we can set the // 'useSpriteSheet' property to set the texture and frame when creating the sprites. // If you have loaded the tileset as an image, then this will not work and you // should set the texture and frame manually after creating the sprites. const sprites = map.createFromTiles([ 53, 50 ], -1, { useSpriteSheet: true }); // Bounce the sprites just to show they're no longer tiles: this.tweens.add({ targets: sprites, y: '-=32', duration: 1000, ease: 'Sine.easeInOut', yoyo: true, repeat: -1 }); } } const config = { type: Phaser.AUTO, width: 800, height: 600, backgroundColor: '#00000', parent: 'phaser-example', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.spritesheet('fantasy-tiles', 'assets/tilemaps/tiles/fantasy-tiles.png', { frameWidth: 64 });
        this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/create from tiles.json');
    }
    create ()
    {
        const map = this.add.tilemap('map');
        const tiles = map.addTilesetImage('fantasy-tiles');
        const layer = map.createLayer('Tile Layer 1', tiles);
        //  Because we have loaded the tileset as a spritesheet, we can set the
        //  'useSpriteSheet' property to set the texture and frame when creating the sprites.
        //  If you have loaded the tileset as an image, then this will not work and you
        //  should set the texture and frame manually after creating the sprites.
        const sprites = map.createFromTiles([ 53, 50 ], -1, { useSpriteSheet: true });
        //  Bounce the sprites just to show they're no longer tiles:
        this.tweens.add({
            targets: sprites,
            y: '-=32',
            duration: 1000,
            ease: 'Sine.easeInOut',
            yoyo: true,
            repeat: -1
        });
    }
}
const config = {
    type: Phaser.AUTO,
    width: 800,
    height: 600,
    backgroundColor: '#00000',
    parent: 'phaser-example',
    pixelArt: true,
    scene: Example
};
const game = new Phaser.Game(config);