Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
                
            
            var Background = new Phaser.Class({ Extends: Phaser.Scene, initialize: function Background () { Phaser.Scene.call(this, { key: 'background', active: true }); }, preload: function () { this.load.image('face', 'assets/pics/bw-face.png'); }, create: function () { this.face = this.add.image(400, 300, 'face'); } }); var Demo = new Phaser.Class({ Extends: Phaser.Scene, initialize: function Demo () { Phaser.Scene.call(this, { key: 'demo', active: true }); }, preload: function () { this.load.image('arrow', 'assets/sprites/longarrow.png'); }, create: function () { this.arrow = this.add.image(400, 300, 'arrow').setOrigin(0, 0.5); }, update: function (time, delta) { this.arrow.rotation += 0.01; } }); var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#000000', parent: 'phaser-example', scene: [ Background, Demo ] }; var game = new Phaser.Game(config);
var Background = new Phaser.Class({
    Extends: Phaser.Scene,
    initialize:
    function Background ()
    {
        Phaser.Scene.call(this, { key: 'background', active: true });
    },
    preload: function ()
    {
        this.load.image('face', 'assets/pics/bw-face.png');
    },
    create: function ()
    {
        this.face = this.add.image(400, 300, 'face');
    }
});
var Demo = new Phaser.Class({
    Extends: Phaser.Scene,
    initialize:
    function Demo ()
    {
        Phaser.Scene.call(this, { key: 'demo', active: true });
    },
    preload: function ()
    {
        this.load.image('arrow', 'assets/sprites/longarrow.png');
    },
    create: function ()
    {
        this.arrow = this.add.image(400, 300, 'arrow').setOrigin(0, 0.5);
    },
    update: function (time, delta)
    {
        this.arrow.rotation += 0.01;
    }
});
var config = {
    type: Phaser.WEBGL,
    width: 800,
    height: 600,
    backgroundColor: '#000000',
    parent: 'phaser-example',
    scene: [ Background, Demo ]
};
var game = new Phaser.Game(config);