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var config = { type: Phaser.AUTO, parent: 'phaser-example', scene: { preload: preload, create: create, update: update } }; var cursors; var player; var ufo; var game = new Phaser.Game(config); function preload() { this.load.image('eyes', 'assets/sprites/slimeeyes.png'); this.load.image('ufo', 'assets/sprites/ufo.png'); } function create() { cursors = this.input.keyboard.createCursorKeys(); player = this.add.image(400, 300, 'eyes'); ufo = this.add.image(200, 150, 'ufo'); graphic = this.add.graphics({ lineStyle: { color: 0x00ffff } }); } function update() { if (cursors.left.isDown) { player.x -= 5; } else if (cursors.right.isDown) { player.x += 5; } if (cursors.up.isDown) { player.y -= 5; } else if (cursors.down.isDown) { player.y += 5; } var dist = Phaser.Math.Distance.BetweenPoints(player, ufo); graphic .clear() .strokeCircle(player.x, player.y, dist); }
var config = {
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
preload: preload,
create: create,
update: update
}
};
var cursors;
var player;
var ufo;
var game = new Phaser.Game(config);
function preload() {
this.load.image('eyes', 'assets/sprites/slimeeyes.png');
this.load.image('ufo', 'assets/sprites/ufo.png');
}
function create() {
cursors = this.input.keyboard.createCursorKeys();
player = this.add.image(400, 300, 'eyes');
ufo = this.add.image(200, 150, 'ufo');
graphic = this.add.graphics({ lineStyle: { color: 0x00ffff } });
}
function update() {
if (cursors.left.isDown) {
player.x -= 5;
}
else if (cursors.right.isDown) {
player.x += 5;
}
if (cursors.up.isDown) {
player.y -= 5;
}
else if (cursors.down.isDown) {
player.y += 5;
}
var dist = Phaser.Math.Distance.BetweenPoints(player, ufo);
graphic
.clear()
.strokeCircle(player.x, player.y, dist);
}