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var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff00ff } }); // Create a little random triangle var x1 = Phaser.Math.Between(300, 350); var y1 = Phaser.Math.Between(300, 350); var x2 = Phaser.Math.Between(400, 450); var y2 = Phaser.Math.Between(200, 300); var x3 = Phaser.Math.Between(500, 550); var y3 = Phaser.Math.Between(300, 350); var triangle = new Phaser.Geom.Triangle(x1, y1, x2, y2, x3, y3); graphics.fillTriangleShape(triangle); // Get the circumcircle of the triangle var circumcircle = Phaser.Geom.Triangle.CircumCircle(triangle); // Draw the circumcircle graphics.strokeCircleShape(circumcircle); }
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00ff00 }, fillStyle: { color: 0xff00ff } });
// Create a little random triangle
var x1 = Phaser.Math.Between(300, 350);
var y1 = Phaser.Math.Between(300, 350);
var x2 = Phaser.Math.Between(400, 450);
var y2 = Phaser.Math.Between(200, 300);
var x3 = Phaser.Math.Between(500, 550);
var y3 = Phaser.Math.Between(300, 350);
var triangle = new Phaser.Geom.Triangle(x1, y1, x2, y2, x3, y3);
graphics.fillTriangleShape(triangle);
// Get the circumcircle of the triangle
var circumcircle = Phaser.Geom.Triangle.CircumCircle(triangle);
// Draw the circumcircle
graphics.strokeCircleShape(circumcircle);
}