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var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { var graphics = this.add.graphics({ fillStyle: { color: 0xaaaa00 } }); var triangle1 = new Phaser.Geom.Triangle.BuildEquilateral(400, 25, 300); var triangle2 = new Phaser.Geom.Triangle.BuildEquilateral(250, 285, 300); var triangle3 = new Phaser.Geom.Triangle.BuildEquilateral(550, 285, 300); var circle = new Phaser.Geom.Circle(400, 300, 20); var points = []; while(circle.diameter < 800) { circle.getPoints(null, 15, points); circle.radius += 15; } var filteredPoints = []; Phaser.Geom.Triangle.ContainsArray(triangle1, points, false, filteredPoints); Phaser.Geom.Triangle.ContainsArray(triangle2, points, false, filteredPoints); Phaser.Geom.Triangle.ContainsArray(triangle3, points, false, filteredPoints); for(var i = 0; i < filteredPoints.length; i++) { graphics.fillCircle(filteredPoints[i].x, filteredPoints[i].y, 7.5); } }
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics({ fillStyle: { color: 0xaaaa00 } });
var triangle1 = new Phaser.Geom.Triangle.BuildEquilateral(400, 25, 300);
var triangle2 = new Phaser.Geom.Triangle.BuildEquilateral(250, 285, 300);
var triangle3 = new Phaser.Geom.Triangle.BuildEquilateral(550, 285, 300);
var circle = new Phaser.Geom.Circle(400, 300, 20);
var points = [];
while(circle.diameter < 800)
{
circle.getPoints(null, 15, points);
circle.radius += 15;
}
var filteredPoints = [];
Phaser.Geom.Triangle.ContainsArray(triangle1, points, false, filteredPoints);
Phaser.Geom.Triangle.ContainsArray(triangle2, points, false, filteredPoints);
Phaser.Geom.Triangle.ContainsArray(triangle3, points, false, filteredPoints);
for(var i = 0; i < filteredPoints.length; i++)
{
graphics.fillCircle(filteredPoints[i].x, filteredPoints[i].y, 7.5);
}
}