Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
class Example extends Phaser.Scene { map; destinationMarker; sourceMarker; controls; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('tiles', 'assets/tilemaps/tiles/tmw_desert_spacing.png'); this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/desert.json'); } create () { this.map = this.make.tilemap({ key: 'map' }); const tiles = this.map.addTilesetImage('Desert', 'tiles'); const layer = this.map.createLayer('Ground', tiles, 0, 0); // Graphic to show the "source" of the copy operation this.sourceMarker = this.add.graphics({ lineStyle: { width: 5, color: 0xffffff, alpha: 1 } }); this.sourceMarker.strokeRect(0, 0, 6 * this.map.tileWidth, 6 * this.map.tileHeight); // Graphic to show the "destination" of the copy operation this.destinationMarker = this.add.graphics({ lineStyle: { width: 5, color: 0x000000, alpha: 1 } }); this.destinationMarker.strokeRect(0, 0, 6 * this.map.tileWidth, 6 * this.map.tileHeight); this.destinationMarker.setPosition(this.map.tileWidth * 5, this.map.tileHeight * 10); this.cameras.main.setBounds(0, 0, this.map.widthInPixels, this.map.heightInPixels); const cursors = this.input.keyboard.createCursorKeys(); const controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, speed: 0.5 }; this.controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig); const help = this.add.text(16, 16, 'Left-click to copy the tiles in the\nwhite rectangle to the black rectangle.', { fontSize: '18px', padding: { x: 10, y: 5 }, backgroundColor: '#000000', fill: '#ffffff' }); help.setScrollFactor(0); } update (time, delta) { this.controls.update(delta); const worldPoint = this.input.activePointer.positionToCamera(this.cameras.main); const sourceTileX = this.map.worldToTileX(worldPoint.x); const sourceTileY = this.map.worldToTileY(worldPoint.y); const destinationTileX = this.map.worldToTileX(this.destinationMarker.x); const destinationTileY = this.map.worldToTileY(this.destinationMarker.y); // Snap to tile coordinates, but in world space this.sourceMarker.x = this.map.tileToWorldX(sourceTileX); this.sourceMarker.y = this.map.tileToWorldY(sourceTileY); if (this.input.manager.activePointer.isDown) { // Copy a 6 x 6 area at (sourceTileX, sourceTileY) to (destinationTileX, destinationTileY) this.map.copy(sourceTileX, sourceTileY, 6, 6, destinationTileX, destinationTileY); } } } const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', pixelArt: true, scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
map;
destinationMarker;
sourceMarker;
controls;
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.image('tiles', 'assets/tilemaps/tiles/tmw_desert_spacing.png');
this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/desert.json');
}
create ()
{
this.map = this.make.tilemap({ key: 'map' });
const tiles = this.map.addTilesetImage('Desert', 'tiles');
const layer = this.map.createLayer('Ground', tiles, 0, 0);
// Graphic to show the "source" of the copy operation
this.sourceMarker = this.add.graphics({ lineStyle: { width: 5, color: 0xffffff, alpha: 1 } });
this.sourceMarker.strokeRect(0, 0, 6 * this.map.tileWidth, 6 * this.map.tileHeight);
// Graphic to show the "destination" of the copy operation
this.destinationMarker = this.add.graphics({ lineStyle: { width: 5, color: 0x000000, alpha: 1 } });
this.destinationMarker.strokeRect(0, 0, 6 * this.map.tileWidth, 6 * this.map.tileHeight);
this.destinationMarker.setPosition(this.map.tileWidth * 5, this.map.tileHeight * 10);
this.cameras.main.setBounds(0, 0, this.map.widthInPixels, this.map.heightInPixels);
const cursors = this.input.keyboard.createCursorKeys();
const controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
speed: 0.5
};
this.controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig);
const help = this.add.text(16, 16, 'Left-click to copy the tiles in the\nwhite rectangle to the black rectangle.', {
fontSize: '18px',
padding: { x: 10, y: 5 },
backgroundColor: '#000000',
fill: '#ffffff'
});
help.setScrollFactor(0);
}
update (time, delta)
{
this.controls.update(delta);
const worldPoint = this.input.activePointer.positionToCamera(this.cameras.main);
const sourceTileX = this.map.worldToTileX(worldPoint.x);
const sourceTileY = this.map.worldToTileY(worldPoint.y);
const destinationTileX = this.map.worldToTileX(this.destinationMarker.x);
const destinationTileY = this.map.worldToTileY(this.destinationMarker.y);
// Snap to tile coordinates, but in world space
this.sourceMarker.x = this.map.tileToWorldX(sourceTileX);
this.sourceMarker.y = this.map.tileToWorldY(sourceTileY);
if (this.input.manager.activePointer.isDown)
{
// Copy a 6 x 6 area at (sourceTileX, sourceTileY) to (destinationTileX, destinationTileY)
this.map.copy(sourceTileX, sourceTileY, 6, 6, destinationTileX, destinationTileY);
}
}
}
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
pixelArt: true,
scene: Example
};
const game = new Phaser.Game(config);