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var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { var graphics = this.add.graphics({ fillStyle: { color: 0x0000aa }, lineStyle: { color: 0x0000aa } }); var points = []; var rect = new Phaser.Geom.Rectangle(0, 0, 200, 150); this.input.on('pointerdown', function () { Phaser.Geom.Rectangle.Decompose(rect, points); redraw(); }); this.input.on('pointermove', function (pointer) { Phaser.Geom.Rectangle.CenterOn(rect, pointer.x, pointer.y); redraw(); }); function redraw () { graphics.clear(); graphics.strokeRectShape(rect); for(var i = 0; i < points.length; i++) { graphics.fillCircle(points[i].x, points[i].y, 5); } } }
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics({ fillStyle: { color: 0x0000aa }, lineStyle: { color: 0x0000aa } });
var points = [];
var rect = new Phaser.Geom.Rectangle(0, 0, 200, 150);
this.input.on('pointerdown', function () {
Phaser.Geom.Rectangle.Decompose(rect, points);
redraw();
});
this.input.on('pointermove', function (pointer) {
Phaser.Geom.Rectangle.CenterOn(rect, pointer.x, pointer.y);
redraw();
});
function redraw ()
{
graphics.clear();
graphics.strokeRectShape(rect);
for(var i = 0; i < points.length; i++)
{
graphics.fillCircle(points[i].x, points[i].y, 5);
}
}
}