Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { var graphics = this.add.graphics(); var triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 400, 200); graphics.lineStyle(2, 0x00aa00); graphics.strokeTriangleShape(triangle); for (var i = 0; i < 6; i++) { triangle.bottom -= 64; graphics.strokeTriangleShape(triangle); } graphics.lineStyle(2, 0x00ff00); graphics.strokeTriangleShape(triangle); }
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics();
var triangle = new Phaser.Geom.Triangle.BuildEquilateral(400, 400, 200);
graphics.lineStyle(2, 0x00aa00);
graphics.strokeTriangleShape(triangle);
for (var i = 0; i < 6; i++)
{
triangle.bottom -= 64;
graphics.strokeTriangleShape(triangle);
}
graphics.lineStyle(2, 0x00ff00);
graphics.strokeTriangleShape(triangle);
}