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var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x0000aa } }); var rect = new Phaser.Geom.Rectangle(350, 250, 100, 100); var text = this.add.text(100, 100, ''); this.input.on('pointermove', function (pointer) { rect.width = Phaser.Math.FloorTo((pointer.x - 400) * 2, 1, 25); rect.height = Phaser.Math.FloorTo((pointer.y - 300) * 2, 1, 25); Phaser.Geom.Rectangle.CenterOn(rect, 400, 300); text.setText("Aspect Ratio: " + Phaser.Geom.Rectangle.GetAspectRatio(rect)); redraw(); }); redraw(); function redraw() { graphics.clear(); graphics.strokeRectShape(rect); } }
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x0000aa } });
var rect = new Phaser.Geom.Rectangle(350, 250, 100, 100);
var text = this.add.text(100, 100, '');
this.input.on('pointermove', function (pointer) {
rect.width = Phaser.Math.FloorTo((pointer.x - 400) * 2, 1, 25);
rect.height = Phaser.Math.FloorTo((pointer.y - 300) * 2, 1, 25);
Phaser.Geom.Rectangle.CenterOn(rect, 400, 300);
text.setText("Aspect Ratio: " + Phaser.Geom.Rectangle.GetAspectRatio(rect));
redraw();
});
redraw();
function redraw()
{
graphics.clear();
graphics.strokeRectShape(rect);
}
}