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            class Example extends Phaser.Scene { highlight1; keySpace; key5; keyA; preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.image('keyboard', 'assets/input/keyboard-opreem.png'); this.load.image('highlight', 'assets/input/key1.png'); } create () { this.drawKeyboard(); // Create a Key object we can poll directly. // This is especially useful if you need to poll the key in a tight loop, such as for player controls. this.keyA = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.A); this.key5 = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.FIVE); this.keySpace = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE); } update () { if (this.keyA.isDown) { console.log('A'); } if (this.key5.isDown) { console.log('5'); } if (this.keySpace.isDown) { console.log('spacebar'); } } drawKeyboard () { this.add.image(0, 0, 'keyboard').setOrigin(0); this.highlight1 = this.add.image(108, 112, 'highlight').setOrigin(0); /* var row = [1,2,3,4,5,6,7,8,9,0,'Minus','Plus','Backspace_Alt']; x = 100; y = 100; spacing = 106; for (var i = 0; i < row.length; i++) { var key = row[i]; this.add.image(x, y, 'keyboard', key); x += spacing; } */ } } const config = { type: Phaser.AUTO, parent: 'phaser-example', backgroundColor: '#0072bc', scene: Example }; const game = new Phaser.Game(config);
class Example extends Phaser.Scene
{
    highlight1;
    keySpace;
    key5;
    keyA;
    preload ()
    {
        this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
        this.load.image('keyboard', 'assets/input/keyboard-opreem.png');
        this.load.image('highlight', 'assets/input/key1.png');
    }
    create ()
    {
        this.drawKeyboard();
        //  Create a Key object we can poll directly.
        //  This is especially useful if you need to poll the key in a tight loop, such as for player controls.
        this.keyA = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.A);
        this.key5 = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.FIVE);
        this.keySpace = this.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE);
    }
    update ()
    {
        if (this.keyA.isDown)
        {
            console.log('A');
        }
        if (this.key5.isDown)
        {
            console.log('5');
        }
        if (this.keySpace.isDown)
        {
            console.log('spacebar');
        }
    }
    drawKeyboard ()
    {
        this.add.image(0, 0, 'keyboard').setOrigin(0);
        this.highlight1 = this.add.image(108, 112, 'highlight').setOrigin(0);
        /*
        var row = [1,2,3,4,5,6,7,8,9,0,'Minus','Plus','Backspace_Alt'];
        x = 100;
        y = 100;
        spacing = 106;
        for (var i = 0; i < row.length; i++)
        {
            var key = row[i];
            this.add.image(x, y, 'keyboard', key);
            x += spacing;
        }
        */
    }
}
const config = {
    type: Phaser.AUTO,
    parent: 'phaser-example',
    backgroundColor: '#0072bc',
    scene: Example
};
const game = new Phaser.Game(config);