Build games as easily as you play them — join the Phaser Beam waitlist for Early Access.
var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create } }; var game = new Phaser.Game(config); function create () { var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00aaaa }, fillStyle: { color: 0x0000aa } }); var ellipse = new Phaser.Geom.Ellipse(400, 300, 250, 150); var text = this.add.text(400, 50, ''); this.input.on('pointermove', function (pointer) { ellipse.setSize(pointer.x, pointer.y); redraw(); }); redraw(); function redraw() { graphics.clear(); var area = Phaser.Geom.Ellipse.Area(ellipse); var squareSide = Math.sqrt(area); graphics.fillRect(0, 0, squareSide, squareSide); graphics.strokeEllipseShape(ellipse); text.setText("Ellipse Area: " + area); } }
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create
}
};
var game = new Phaser.Game(config);
function create ()
{
var graphics = this.add.graphics({ lineStyle: { width: 2, color: 0x00aaaa }, fillStyle: { color: 0x0000aa } });
var ellipse = new Phaser.Geom.Ellipse(400, 300, 250, 150);
var text = this.add.text(400, 50, '');
this.input.on('pointermove', function (pointer) {
ellipse.setSize(pointer.x, pointer.y);
redraw();
});
redraw();
function redraw()
{
graphics.clear();
var area = Phaser.Geom.Ellipse.Area(ellipse);
var squareSide = Math.sqrt(area);
graphics.fillRect(0, 0, squareSide, squareSide);
graphics.strokeEllipseShape(ellipse);
text.setText("Ellipse Area: " + area);
}
}