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var config = { width: 800, height: 600, type: Phaser.AUTO, parent: 'phaser-example', scene: { create: create, update: update } }; var game = new Phaser.Game(config); var moveShape; var circle; var rectangle; var graphics; function create () { graphics = this.add.graphics(); rectangle = new Phaser.Geom.Rectangle(200, 150, 300, 200); circle = new Phaser.Geom.Circle(300, 400, 60); moveShape = circle; this.input.on('pointerup', function (event) { if (moveShape === circle) { moveShape = rectangle; } else { moveShape = circle; } }); this.input.on('pointermove', function (pointer) { moveShape.x = pointer.x; moveShape.y = pointer.y; }); } function update () { graphics.clear(); if (Phaser.Geom.Intersects.CircleToRectangle(circle, rectangle)) { graphics.lineStyle(2, 0xff0000); } else { graphics.lineStyle(2, 0xffff00); } graphics.strokeRectShape(rectangle); graphics.strokeCircleShape(circle); }
var config = {
width: 800,
height: 600,
type: Phaser.AUTO,
parent: 'phaser-example',
scene: {
create: create,
update: update
}
};
var game = new Phaser.Game(config);
var moveShape;
var circle;
var rectangle;
var graphics;
function create ()
{
graphics = this.add.graphics();
rectangle = new Phaser.Geom.Rectangle(200, 150, 300, 200);
circle = new Phaser.Geom.Circle(300, 400, 60);
moveShape = circle;
this.input.on('pointerup', function (event) {
if (moveShape === circle)
{
moveShape = rectangle;
}
else
{
moveShape = circle;
}
});
this.input.on('pointermove', function (pointer) {
moveShape.x = pointer.x;
moveShape.y = pointer.y;
});
}
function update ()
{
graphics.clear();
if (Phaser.Geom.Intersects.CircleToRectangle(circle, rectangle))
{
graphics.lineStyle(2, 0xff0000);
}
else
{
graphics.lineStyle(2, 0xffff00);
}
graphics.strokeRectShape(rectangle);
graphics.strokeCircleShape(circle);
}