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var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d2d', parent: 'phaser-example', pixelArt: true, scene: { preload: preload, create: create, update: update } }; var controls; var game = new Phaser.Game(config); function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.image('tiles', 'assets/tilemaps/iso/iso-64x64-outside.png'); this.load.image('tiles2', 'assets/tilemaps/iso/iso-64x64-building.png'); this.load.tilemapTiledJSON('map', 'assets/tilemaps/iso/isorpg.json'); } function create () { var map = this.add.tilemap('map'); console.log(map); var tileset1 = map.addTilesetImage('iso-64x64-outside', 'tiles'); var tileset2 = map.addTilesetImage('iso-64x64-building', 'tiles2'); var layer1 = map.createLayer('Tile Layer 1', [ tileset1, tileset2 ]); var layer2 = map.createLayer('Tile Layer 2', [ tileset1, tileset2 ]); var layer3 = map.createLayer('Tile Layer 3', [ tileset1, tileset2 ]); var layer4 = map.createLayer('Tile Layer 4', [ tileset1, tileset2 ]); var layer5 = map.createLayer('Tile Layer 5', [ tileset1, tileset2 ]); var cursors = this.input.keyboard.createCursorKeys(); this.cameras.main.setZoom(2); var controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, acceleration: 0.04, drag: 0.0005, maxSpeed: 0.7 }; controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig); } function update (time, delta) { controls.update(delta); }
var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#2d2d2d',
parent: 'phaser-example',
pixelArt: true,
scene: {
preload: preload,
create: create,
update: update
}
};
var controls;
var game = new Phaser.Game(config);
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.image('tiles', 'assets/tilemaps/iso/iso-64x64-outside.png');
this.load.image('tiles2', 'assets/tilemaps/iso/iso-64x64-building.png');
this.load.tilemapTiledJSON('map', 'assets/tilemaps/iso/isorpg.json');
}
function create ()
{
var map = this.add.tilemap('map');
console.log(map);
var tileset1 = map.addTilesetImage('iso-64x64-outside', 'tiles');
var tileset2 = map.addTilesetImage('iso-64x64-building', 'tiles2');
var layer1 = map.createLayer('Tile Layer 1', [ tileset1, tileset2 ]);
var layer2 = map.createLayer('Tile Layer 2', [ tileset1, tileset2 ]);
var layer3 = map.createLayer('Tile Layer 3', [ tileset1, tileset2 ]);
var layer4 = map.createLayer('Tile Layer 4', [ tileset1, tileset2 ]);
var layer5 = map.createLayer('Tile Layer 5', [ tileset1, tileset2 ]);
var cursors = this.input.keyboard.createCursorKeys();
this.cameras.main.setZoom(2);
var controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
acceleration: 0.04,
drag: 0.0005,
maxSpeed: 0.7
};
controls = new Phaser.Cameras.Controls.SmoothedKeyControl(controlConfig);
}
function update (time, delta)
{
controls.update(delta);
}