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// #module import MultiColorPostPipeline from './assets/pipelines/MultiColorPost.js'; export default class Example extends Phaser.Scene { constructor () { super(); } preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v385'); this.load.setPath('assets/tests/pipeline/'); this.load.image('cake', 'cake.png'); this.load.image('crab', 'crab.png'); this.load.image('fish', 'fish.png'); this.load.image('pudding', 'pudding.png'); } create () { const multiColorPipeline = this.renderer.pipelines.getPostPipeline('MultiColorPost'); const layer = this.add.container(); for (let i = 0; i < 64; i++) { const x = Phaser.Math.Between(-99, 900); const y = Phaser.Math.Between(-99, 700); layer.add(this.add.image(x, y, 'fish').setScale(Phaser.Math.FloatBetween(0.25, 0.5))); } layer.setPostPipeline(multiColorPipeline); this.fish = layer; this.add.sprite(400, 300, 'crab'); } update () { this.fish.getAll().forEach(child => { child.x -= 1; child.y -= 1; if (child.x < -100) { child.x = 900; } if (child.y < -100) { child.y = 700; } }); } } const config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#0a0067', parent: 'phaser-example', scene: Example, pipeline: { 'MultiColorPost': MultiColorPostPipeline } }; let game = new Phaser.Game(config);
// #module
import MultiColorPostPipeline from './assets/pipelines/MultiColorPost.js';
export default class Example extends Phaser.Scene
{
constructor ()
{
super();
}
preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v385');
this.load.setPath('assets/tests/pipeline/');
this.load.image('cake', 'cake.png');
this.load.image('crab', 'crab.png');
this.load.image('fish', 'fish.png');
this.load.image('pudding', 'pudding.png');
}
create ()
{
const multiColorPipeline = this.renderer.pipelines.getPostPipeline('MultiColorPost');
const layer = this.add.container();
for (let i = 0; i < 64; i++)
{
const x = Phaser.Math.Between(-99, 900);
const y = Phaser.Math.Between(-99, 700);
layer.add(this.add.image(x, y, 'fish').setScale(Phaser.Math.FloatBetween(0.25, 0.5)));
}
layer.setPostPipeline(multiColorPipeline);
this.fish = layer;
this.add.sprite(400, 300, 'crab');
}
update ()
{
this.fish.getAll().forEach(child => {
child.x -= 1;
child.y -= 1;
if (child.x < -100)
{
child.x = 900;
}
if (child.y < -100)
{
child.y = 700;
}
});
}
}
const config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#0a0067',
parent: 'phaser-example',
scene: Example,
pipeline: { 'MultiColorPost': MultiColorPostPipeline }
};
let game = new Phaser.Game(config);