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// Visual test to make sure selecting tile world coordinates properly factor in scale, scroll and // layer position. Expected behavior for tiles bigger/smaller than base size: you can only select // them if you click on the bottom left of the graphic (the origin of where it is placed in the // tilemap). var config = { type: Phaser.WEBGL, width: 800, height: 600, backgroundColor: '#2d2d88', parent: 'phaser-example', pixelArt: true, scene: { preload: preload, create: create, update: update } }; var controls; var game = new Phaser.Game(config); var map; var tileLayer; var offsetTileLayer; var tileLayer2; var smallTileLayer; var text; function preload () { this.load.setBaseURL('https://cdn.phaserfiles.com/v355'); this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/features-test.json'); this.load.spritesheet('coin', 'assets/sprites/coin.png', { frameWidth: 32, frameHeight: 32 }); this.load.image('ground_1x1', 'assets/tilemaps/tiles/ground_1x1.png'); this.load.image('walls_1x2', 'assets/tilemaps/tiles/walls_1x2.png'); this.load.image('tiles2', 'assets/tilemaps/tiles/tiles2.png'); this.load.image('dangerous-kiss', 'assets/tilemaps/tiles/dangerous-kiss.png'); } function create () { map = this.add.tilemap('map'); var groundTiles = map.addTilesetImage('ground_1x1'); var tiles2 = map.addTilesetImage('tiles2'); var kissTiles = map.addTilesetImage('dangerous-kiss'); tileLayer = map.createLayer('Tile Layer 1', groundTiles); offsetTileLayer = map.createLayer('Offset Tile Layer', tiles2, 50, 100); tileLayer2 = map.createLayer('Tile Layer 2', groundTiles); tileLayer2.setScale(0.75); smallTileLayer = map.createLayer('Small Tile Layer', kissTiles); smallTileLayer.setScale(2); selectLayer(tileLayer); this.input.keyboard.on('keydown_ONE', function (event) { selectLayer(tileLayer); }); this.input.keyboard.on('keydown_TWO', function (event) { selectLayer(offsetTileLayer); }); this.input.keyboard.on('keydown_THREE', function (event) { selectLayer(tileLayer2); }); this.input.keyboard.on('keydown_FOUR', function (event) { selectLayer(smallTileLayer); }); this.cameras.main.setBounds(0, 0, map.widthInPixels, map.heightInPixels); var cursors = this.input.keyboard.createCursorKeys(); var controlConfig = { camera: this.cameras.main, left: cursors.left, right: cursors.right, up: cursors.up, down: cursors.down, speed: 0.5 }; controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig); text = this.add.text(16, 16, '', { font: '20px Arial', backgroundColor: '#000000', fill: '#ffffff' }); text.setScrollFactor(0); } function update (time, delta) { controls.update(delta); var message = [ 'Press 1/2/3/4 to select layers' ]; var worldPoint = this.input.activePointer.positionToCamera(this.cameras.main); message.push('Mouse Position: ' + worldPoint.x + ', ' + worldPoint.y); var tile = map.getTileAtWorldXY(worldPoint.x, worldPoint.y); if (tile) { message.push('Tile Center Position: ' + tile.getCenterX() + ', ' + tile.getCenterY()); message.push('Tile Bounds: ' + tile.getLeft() + ', ' + tile.getTop() + ' -> ' + tile.getRight() + ', ' + tile.getBottom()); } text.setText(message); } function selectLayer (layer) { map.setLayer(layer); tileLayer.alpha = 0.5; offsetTileLayer.alpha = 0.5; tileLayer2.alpha = 0.5; smallTileLayer.alpha = 0.5; layer.alpha = 1; }
// Visual test to make sure selecting tile world coordinates properly factor in scale, scroll and
// layer position. Expected behavior for tiles bigger/smaller than base size: you can only select
// them if you click on the bottom left of the graphic (the origin of where it is placed in the
// tilemap).
var config = {
type: Phaser.WEBGL,
width: 800,
height: 600,
backgroundColor: '#2d2d88',
parent: 'phaser-example',
pixelArt: true,
scene: {
preload: preload,
create: create,
update: update
}
};
var controls;
var game = new Phaser.Game(config);
var map;
var tileLayer;
var offsetTileLayer;
var tileLayer2;
var smallTileLayer;
var text;
function preload ()
{
this.load.setBaseURL('https://cdn.phaserfiles.com/v355');
this.load.tilemapTiledJSON('map', 'assets/tilemaps/maps/features-test.json');
this.load.spritesheet('coin', 'assets/sprites/coin.png', { frameWidth: 32, frameHeight: 32 });
this.load.image('ground_1x1', 'assets/tilemaps/tiles/ground_1x1.png');
this.load.image('walls_1x2', 'assets/tilemaps/tiles/walls_1x2.png');
this.load.image('tiles2', 'assets/tilemaps/tiles/tiles2.png');
this.load.image('dangerous-kiss', 'assets/tilemaps/tiles/dangerous-kiss.png');
}
function create ()
{
map = this.add.tilemap('map');
var groundTiles = map.addTilesetImage('ground_1x1');
var tiles2 = map.addTilesetImage('tiles2');
var kissTiles = map.addTilesetImage('dangerous-kiss');
tileLayer = map.createLayer('Tile Layer 1', groundTiles);
offsetTileLayer = map.createLayer('Offset Tile Layer', tiles2, 50, 100);
tileLayer2 = map.createLayer('Tile Layer 2', groundTiles);
tileLayer2.setScale(0.75);
smallTileLayer = map.createLayer('Small Tile Layer', kissTiles);
smallTileLayer.setScale(2);
selectLayer(tileLayer);
this.input.keyboard.on('keydown_ONE', function (event) {
selectLayer(tileLayer);
});
this.input.keyboard.on('keydown_TWO', function (event) {
selectLayer(offsetTileLayer);
});
this.input.keyboard.on('keydown_THREE', function (event) {
selectLayer(tileLayer2);
});
this.input.keyboard.on('keydown_FOUR', function (event) {
selectLayer(smallTileLayer);
});
this.cameras.main.setBounds(0, 0, map.widthInPixels, map.heightInPixels);
var cursors = this.input.keyboard.createCursorKeys();
var controlConfig = {
camera: this.cameras.main,
left: cursors.left,
right: cursors.right,
up: cursors.up,
down: cursors.down,
speed: 0.5
};
controls = new Phaser.Cameras.Controls.FixedKeyControl(controlConfig);
text = this.add.text(16, 16, '', {
font: '20px Arial',
backgroundColor: '#000000',
fill: '#ffffff'
});
text.setScrollFactor(0);
}
function update (time, delta)
{
controls.update(delta);
var message = [ 'Press 1/2/3/4 to select layers' ];
var worldPoint = this.input.activePointer.positionToCamera(this.cameras.main);
message.push('Mouse Position: ' + worldPoint.x + ', ' + worldPoint.y);
var tile = map.getTileAtWorldXY(worldPoint.x, worldPoint.y);
if (tile)
{
message.push('Tile Center Position: ' + tile.getCenterX() + ', ' + tile.getCenterY());
message.push('Tile Bounds: ' + tile.getLeft() + ', ' + tile.getTop() + ' -> ' + tile.getRight() + ', ' + tile.getBottom());
}
text.setText(message);
}
function selectLayer (layer)
{
map.setLayer(layer);
tileLayer.alpha = 0.5;
offsetTileLayer.alpha = 0.5;
tileLayer2.alpha = 0.5;
smallTileLayer.alpha = 0.5;
layer.alpha = 1;
}